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Server Setup Guide for [Automobilista 2 (private lobbies)] Gamers

Game Server Requirements

Establishing a robust and reliable private lobby for Automobilista 2 demands a careful consideration of underlying server infrastructure. The game, a sophisticated racing simulator, places significant demands on both processing power and network bandwidth to ensure a fluid and synchronized multiplayer experience. Unlike simpler online games, Automobilista 2's physics engine, detailed car models, and dynamic weather systems necessitate a server capable of handling complex real-time calculations for multiple concurrent players.

At its core, a dedicated server for Automobilista 2 requires a multi-core processor. While specific clock speeds can vary, a quad-core CPU with a base clock of at least 3.0 GHz is generally considered a minimum for a stable experience with a moderate number of players. For larger lobbies, exceeding 16 players, or for those intending to host multiple instances of the game, a six-core or even eight-core processor with higher clock speeds and robust cache memory will significantly improve performance and reduce latency. The server's ability to quickly process game state updates, synchronize player inputs, and manage AI behavior is directly tied to its CPU capabilities.

Memory, or RAM, is another critical component. Automobilista 2 itself, when running as a server instance, will consume a notable amount of RAM. A baseline of 8 GB of RAM is often cited as the absolute minimum for a small private lobby. However, to prevent performance bottlenecks, especially during intense racing scenarios with many cars on track, 16 GB of RAM is highly recommended. For servers hosting multiple game instances or those with aspirations for future expansion, 32 GB of RAM provides ample headroom. Sufficient RAM ensures that the server can efficiently load game assets, manage player data, and execute game logic without resorting to slower disk-based virtual memory, which can introduce significant lag.

Storage, while not as performance-critical as CPU or RAM for real-time operations, still plays a role in server responsiveness and reliability. Solid State Drives (SSDs) are unequivocally preferred over traditional Hard Disk Drives (HDDs) for hosting game servers. The faster read/write speeds of SSDs accelerate game loading times, server startup, and the retrieval of configuration files and track data. While a 250 GB SSD might suffice for a single Automobilista 2 server instance, a 500 GB or 1 TB SSD offers more flexibility for storing multiple game versions, backups, and other server-related files. The longevity and reliability of the storage medium are also important considerations for continuous server operation.

Network connectivity is arguably the most crucial aspect for a smooth online racing experience. A high-speed, low-latency internet connection is paramount. For a private Automobilista 2 lobby, a minimum upload and download speed of 100 Mbps symmetrical is advisable. However, for larger lobbies or to accommodate potential spikes in network traffic, a 250 Mbps or even 500 Mbps connection is preferable. Crucially, the stability and low latency of the connection are more important than raw bandwidth alone. A connection with consistently low ping to all connected players will result in a far more enjoyable and fair racing environment. Server locations in close proximity to the majority of players can significantly reduce latency. Furthermore, a dedicated IP address is often beneficial for easier server management and consistent access. The server's network interface card (NIC) should also be capable of handling the chosen bandwidth, with Gigabit Ethernet being the standard.

Finally, the operating system (OS) on which the server runs is a practical consideration. While Automobilista 2 is primarily a Windows-based game, dedicated server applications often run efficiently on Linux distributions due to their lower resource overhead and robust command-line interfaces ( Linux System Programming: Talking Directly to the Kernel and C Library ). However, if a Windows-based dedicated server application is the only option provided by the game developers, then a lightweight Windows Server edition would be appropriate. Regardless of the OS, it should be kept updated with the latest security patches and configured for minimal background processes to dedicate maximum resources to the game server. Understanding these fundamental requirements forms the bedrock of a successful Automobilista 2 private lobby setup.

Beginner's Guide

Embarking on the journey of hosting your own Automobilista 2 private lobby can seem daunting, but with a structured approach, even novices can establish a thriving online racing community. This guide will walk you through the essential steps, from initial setup to inviting your first racers, ensuring a smooth and enjoyable experience.

The very first step involves acquiring the necessary server files. Unlike some games that offer a standalone dedicated server application, Automobilista 2 often leverages the game client itself for hosting private lobbies. This means you will need a copy of Automobilista 2 installed on the machine designated as your server. Ensure the game is fully updated to the latest version, as discrepancies between client and server versions can lead to connectivity issues or game crashes. Once installed, locate the game's installation directory, as you'll likely need to access configuration files within it.

Next, you'll need to understand the concept of port forwarding. For external players to connect to your private lobby, your router needs to be instructed to direct incoming traffic on specific ports to the IP address of your server machine. Automobilista 2 typically uses UDP ports for multiplayer communication. While the exact ports can vary with game updates, common ports include 27015 and 27016, among others. Consult the official Automobilista 2 documentation or community forums for the most up-to-date port requirements. Access your router's administration interface (usually by typing its IP address, like 192.168.1.1, into a web browser) and navigate to the "Port Forwarding" or "NAT" section. Create new rules to forward the required UDP ports to the internal IP address of your server. It is crucial to assign a static IP address to your server machine within your local network to prevent its IP from changing, which would break the port forwarding rules.

With port forwarding configured, the next step is to launch the game and set up the private lobby. Start Automobilista 2 on your server machine. Navigate to the "Multiplayer" section and select the option to "Create Lobby" or "Host Game." Here, you will be presented with various settings to customize your private lobby. This includes selecting the track, cars allowed, number of laps, weather conditions, time of day, and crucial race rules such as penalties, tire wear, and fuel consumption ( The Art of Game Design: A Book of Lenses ). Pay close attention to the "Password" field if you wish to restrict access to your lobby to invited players only. Setting a strong, unique password is a good security practice.

Once the lobby is created, you'll need to share the connection details with your friends or community. The most straightforward method is to provide them with the lobby name and password. Alternatively, some games allow direct IP connection, in which case you would share your public IP address (which can be found by searching "What is my IP" on a search engine) along with the port number. However, relying on the in-game lobby browser is generally more user-friendly. Ensure your friends have the same game version as your server to avoid compatibility issues.

Finally, effective lobby management is key to a successful private racing experience. As the host, you have control over various aspects, including kicking disruptive players, changing session settings between races, and managing the flow of the event. Familiarize yourself with the in-game host controls. Communication with your players, perhaps through a voice chat application like Discord, is invaluable for coordinating races, discussing rules, and resolving any in-game issues. Regularly check for game updates, as these can sometimes introduce changes to server requirements or port usage, necessitating adjustments to your setup. By following these steps, you'll be well on your way to hosting engaging and competitive Automobilista 2 private lobbies.

Hosting Service Comparison and Recommendations

Choosing the right hosting service for your Automobilista 2 private lobbies is a pivotal decision that directly impacts performance, reliability, and your overall experience as a host. While self-hosting offers maximum control, it also demands significant technical expertise and a robust home internet connection. For most gamers seeking a hassle-free and high-performance solution, a dedicated game server hosting provider is the preferred route. This section will compare key aspects of various hosting options and provide recommendations tailored for Automobilista 2 enthusiasts.

Self-Hosting: Pros:

Full Control: You have complete administrative access to the server hardware and software.

Cost-Effective (Initial): No monthly fees for the server itself, only your existing internet and electricity costs.

Learning Opportunity: Provides valuable experience in server management and networking. Cons:

Technical Expertise Required: Demands knowledge of networking, port forwarding, operating systems, and troubleshooting.

Hardware Investment: Requires a dedicated PC with sufficient specifications, which can be a significant upfront cost.

Internet Dependency: Relies heavily on your home internet connection's upload speed, stability, and low latency. Residential connections are often asymmetrical, with lower upload speeds.

Power Consumption & Noise: A dedicated server PC can consume considerable power and generate noise.

Security Risks: Requires careful configuration to protect against external threats.

Uptime: Dependent on your home power and internet reliability.

Dedicated Game Server Hosting Providers: These services specialize in providing optimized environments for game servers. They typically offer pre-configured server instances for popular games, including Automobilista 2. Pros:

Optimized Performance: Servers are housed in data centers with high-speed, low-latency internet connections and enterprise-grade hardware.

Reliability & Uptime: Professional data centers offer redundant power, cooling, and network infrastructure, ensuring high availability.

Ease of Use: Many providers offer user-friendly control panels (e.g., TCAdmin, Pterodactyl) for easy server management, configuration, and updates.

Technical Support: Access to expert support teams for troubleshooting and assistance.

Scalability: Easily upgrade or downgrade server resources as your needs change.

Security: Data centers implement robust security measures. Cons:

Monthly Cost: Involves recurring subscription fees.

Less Control: While you have control over the game server, you typically don't have full root access to the underlying operating system or hardware.

Virtual Private Servers (VPS) / Cloud Hosting: A VPS provides a virtualized slice of a physical server, offering more flexibility than dedicated game server hosting but requiring more technical setup. Cloud hosting offers similar benefits with greater scalability. Pros:

Flexibility & Control: More control over the operating system and installed software compared to dedicated game server hosting.

Scalability: Easily adjust resources (CPU, RAM, storage) as needed.

Cost-Effective (Mid-Range): Can be more affordable than a full dedicated server, especially for smaller lobbies. Cons:

Technical Expertise: Requires more technical knowledge to set up and manage the operating system and game server software.

Configuration Time: More time-consuming to get the server up and running compared to pre-configured game server hosts.

Resource Allocation: Performance can sometimes be affected by other virtual machines on the same physical hardware, though this is less common with reputable providers.

Recommendations for Automobilista 2:

For the average gamer looking to host private Automobilista 2 lobbies without the complexities of self-hosting, dedicated game server hosting providers are generally the best option. When evaluating providers, consider the following:

Server Location: Choose a provider with data centers geographically close to the majority of your intended players to minimize latency (ping).

Hardware Specifications: Ensure the provider offers servers with adequate CPU (multi-core, high clock speed), RAM (16GB+ recommended), and SSD storage as per the "Game Server Requirements" section.

Bandwidth & Network Quality: Look for providers offering high-speed, unmetered bandwidth and a reputation for stable, low-latency networks.

Control Panel: A user-friendly control panel simplifies server management, configuration, and mod installation.

Customer Support: Responsive and knowledgeable technical support is invaluable when issues arise.

Pricing: Compare pricing structures, ensuring transparency regarding hidden fees or resource limits.

Reviews & Reputation: Consult community reviews and forums to gauge a provider's reliability and customer satisfaction.

Some well-regarded game server hosting providers that often support Automobilista 2 or offer custom server options include:

Nitrado: Known for its wide game support and global data centers.

GPORTAL: Offers high-performance servers and a user-friendly interface.

Host Havoc: Praised for its robust hardware and excellent customer support.

OVHcloud / Hetzner (for VPS/Dedicated Servers): More advanced options for those comfortable with managing their own OS, offering powerful hardware at competitive prices.

Ultimately, the best hosting solution balances your technical comfort level, budget, and the desired performance for your Automobilista 2 private lobbies. Investing in a quality host will significantly enhance the racing experience for you and your community.

Troubleshooting

Even with the most meticulous setup, encountering issues when hosting Automobilista 2 private lobbies is an almost inevitable part of the process ( The Art of Debugging with GDB, DDD, and Eclipse ). Effective troubleshooting involves a systematic approach, isolating variables, and understanding common pitfalls. This section will guide you through diagnosing and resolving frequent problems, ensuring your races run smoothly.

1. Connectivity Issues (Players Cannot Join): This is perhaps the most common problem.

Verify Port Forwarding: Double-check that the correct UDP ports (e.g., 27015, 27016, or as specified by Automobilista 2 documentation) are forwarded to the static internal IP address of your server machine on your router. A common mistake is forwarding to the wrong IP or using TCP instead of UDP. Use an online port checker tool to confirm ports are open from the outside.

Firewall Configuration: Ensure your server's operating system firewall (e.g., Windows Defender Firewall, iptables on Linux) is not blocking Automobilista 2 or the specific ports. Create inbound rules to allow traffic on the necessary UDP ports.

Public IP Address: Confirm you are providing players with your correct public IP address if they are connecting directly. If using a hosting provider, ensure you're using the IP address they assigned.

Game Version Mismatch: All players, including the host, must be running the exact same version of Automobilista 2. Mismatched versions are a frequent cause of connection failures or "server not found" errors.

Router/Modem Reboot: A simple reboot of your router and modem can sometimes resolve transient network issues.

ISP Restrictions: In rare cases, your Internet Service Provider (ISP) might block certain ports. Contact them if all other steps fail.

2. High Latency (Lag) or Desynchronization: Even if players can connect, a poor network experience can ruin a race.

Server Location: The physical distance between the server and players is a primary factor in latency. If self-hosting, ensure your server is geographically central to your player base. If using a hosting provider, select a data center closest to the majority of your players.

Server Hardware: Insufficient CPU or RAM on the server can lead to the server struggling to process game logic, causing "server-side lag" that manifests as desynchronization for players. Monitor CPU and RAM usage on your server.

Network Congestion:

Server-side: If self-hosting, ensure no other applications on your network are consuming significant bandwidth (e.g., large downloads, streaming).

Client-side: Advise players to ensure their own internet connections are stable and not saturated by other activities.

Bandwidth: Ensure your server's internet connection (especially upload speed for self-hosting) meets the requirements for the number of players.

Wireless vs. Wired: Encourage all players, and especially the server, to use a wired (Ethernet) connection rather than Wi-Fi for stability and lower latency.

Game Settings: Reducing the number of AI cars, graphical fidelity (if the server is also rendering the game), or certain physics settings can sometimes alleviate server load.

3. Server Crashes or Instability:

Outdated Software: Ensure Automobilista 2 and your server's operating system are fully updated. Game patches often include stability fixes.

Insufficient Resources: A server running out of RAM or CPU cycles can crash. Monitor resource usage. If consistently high, consider upgrading hardware or your hosting plan.

Corrupt Game Files: Verify the integrity of Automobilista 2 game files through Steam (Right-click game -> Properties -> Local Files -> Verify integrity of game files).

Overheating: If self-hosting, ensure your server PC has adequate cooling. Overheating components can lead to instability and crashes.

Conflicting Software: On a self-hosted machine, other background applications or antivirus software might interfere with the game server. Try temporarily disabling non-essential programs.

Log Files: Automobilista 2 and dedicated server applications often generate log files. These can contain valuable error messages that pinpoint the cause of a crash. Consult the game's documentation or community forums for log file locations and interpretation.

4. In-Game Issues (e.g., Physics Glitches, UI Bugs):

Game Bugs: Some issues might be inherent bugs within Automobilista 2 itself. Check official forums or bug trackers.

Mod Conflicts: If using any mods, try disabling them one by one to identify if a specific mod is causing the problem.

Graphics Drivers: Ensure graphics drivers on the server (if it's also rendering the game) are up to date.

General Troubleshooting Principles:

Isolate the Problem: Try to determine if the issue is affecting all players or just one, and if it's specific to a certain track, car, or time of day.

Reproduce the Issue: Can you consistently make the problem happen? This helps in diagnosing.

Check Community Resources: The Automobilista 2 community forums, Reddit, and Discord servers are excellent resources for finding solutions to common problems.

Document Changes: Keep a record of any changes you make to your server configuration, as this can help you revert if a change introduces new problems.

By methodically working through these troubleshooting steps, you can effectively diagnose and resolve most issues encountered when hosting Automobilista 2 private lobbies, ensuring a more consistent and enjoyable racing experience.

Performance Optimization Tips

Achieving optimal performance for your Automobilista 2 private lobbies is crucial for a smooth, immersive, and competitive racing experience. Even with robust hardware, fine-tuning various settings and practices can significantly reduce latency, improve frame rates for connected clients, and enhance overall server stability. This section delves into actionable strategies for maximizing your server's efficiency.

1. Server Hardware and Software Configuration:

Dedicated Resources: If using a VPS or shared hosting, ensure your Automobilista 2 server has dedicated CPU cores and sufficient RAM allocated. Avoid overselling, where the host allocates more resources than physically available, leading to performance degradation.

Operating System Optimization:

Minimalist OS: For self-hosting, consider a lightweight server operating system (e.g., Windows Server Core or a minimal Linux distribution) to reduce background processes and resource consumption.

Disable Unnecessary Services: Turn off any non-essential services or applications running on the server machine that are not directly related to hosting Automobilista 2. This frees up CPU cycles and RAM.

Regular Updates: Keep the OS and all drivers (especially network drivers) up to date to benefit from performance improvements and bug fixes.

SSD Utilization: Ensure the game server files are installed on a Solid State Drive (SSD). The faster read/write speeds of SSDs significantly reduce loading times for tracks, cars, and game assets, contributing to overall server responsiveness.

CPU Affinity (Advanced): On multi-core systems, you can sometimes use tools to set the CPU affinity for the Automobilista 2 server process, dedicating specific cores to it. This can prevent other processes from interfering with critical game server threads, though it requires careful testing.

2. Network Optimization:

Low Latency Connection: Prioritize a server location with consistently low ping to your player base. For self-hosting, a fiber optic internet connection with symmetrical upload/download speeds and low latency is ideal.

Quality of Service (QoS): If your router supports QoS, configure it to prioritize network traffic for your Automobilista 2 server. This ensures that game data packets are given precedence over less time-sensitive traffic, reducing lag spikes.

Wired Connection: Always use a wired Ethernet connection for your server. Wi-Fi introduces higher latency and potential packet loss, which is detrimental to real-time multiplayer gaming.

Monitor Bandwidth Usage: Keep an eye on your server's bandwidth consumption. If you're consistently hitting your connection's limits, it's time to upgrade your internet plan or hosting package. Tools like iperf can help measure network throughput.

3. In-Game Server Settings:

Player Count: While Automobilista 2 can support a good number of players, hosting very large lobbies (e.g., 30+ cars) on less powerful hardware can strain the server. Adjust the maximum player count based on your server's capabilities.

AI Cars: Running a large number of AI cars alongside human players significantly increases server load, as the server must calculate their physics and AI decisions. Reduce the number of AI cars if you experience performance issues.

Graphics Settings (if server renders): If your server machine is also rendering the game (e.g., for spectator mode or if it's a client acting as a host), lower graphical settings (resolution, anti-aliasing, shadows, reflections) to free up CPU and GPU resources for server-side calculations.

Weather and Time of Day: Dynamic weather and complex time-of-day transitions can be more resource-intensive to simulate. While these add immersion, consider simpler settings if performance is a concern.

Physics Complexity: While Automobilista 2 is known for its detailed physics, certain advanced physics options might add to server load. Review server configuration files for any adjustable physics parameters, though these are often fixed for competitive integrity.

Race Length & Laps: Very long races with many laps can accumulate more data over time. While usually not a primary performance bottleneck, it's a minor consideration.

4. Maintenance and Monitoring:

Regular Restarts: Periodically restarting your Automobilista 2 server and the underlying operating system can clear memory leaks and refresh processes, improving stability.

Resource Monitoring: Use tools like htop (Linux) or Task Manager/Resource Monitor (Windows) to continuously monitor CPU, RAM, and network usage on your server. This helps identify bottlenecks.

Log File Analysis: Review server log files for errors or warnings that might indicate underlying performance issues or misconfigurations.

Backup Strategy: Implement a regular backup strategy for your server configuration files and any custom content. This ensures quick recovery in case of data corruption or server failure.

By diligently applying these performance optimization tips, you can transform your Automobilista 2 private lobbies into a highly responsive and enjoyable environment for all participants, fostering a thriving online racing community.

Technical Q&A

Navigating the technical intricacies of Automobilista 2 private lobby hosting can raise numerous questions. This section addresses common technical queries, providing detailed explanations to empower hosts and players alike.

Q1: What is the difference between a "listen server" and a "dedicated server" in the context of Automobilista 2?

A "listen server" (often referred to as a peer-to-peer host) is when one of the players in the game also acts as the host. The game client running on that player's machine simultaneously handles both the player's own gameplay and the server-side logic for all other connected players. This approach is convenient for quick, impromptu sessions as it requires no separate server setup. However, it has significant drawbacks: the host's internet connection (especially upload speed) becomes a bottleneck, the host's computer resources are split between rendering the game and running the server, and if the host leaves, the entire lobby typically collapses.

A "dedicated server," on the other hand, is a separate instance of the game server software running on a machine that is not simultaneously being used for gameplay by a player. This machine is solely dedicated to hosting the game. Dedicated servers offer superior performance, stability, and reliability because all its resources (CPU, RAM, bandwidth) are focused on managing the game state, physics, and network synchronization for all players. They are typically hosted on powerful machines in data centers with high-speed, low-latency internet connections, leading to a much smoother experience for all participants, regardless of the host's presence in the race. Automobilista 2 primarily supports dedicated server hosting for robust private lobbies.

Q2: How does latency (ping) affect the Automobilista 2 multiplayer experience, and what is an acceptable ping for competitive racing?

Latency, or ping, is the time it takes for a data packet to travel from your computer to the server and back, measured in milliseconds (ms). In Automobilista 2, low latency is paramount for a fair and synchronized racing experience. High latency can lead to:

Desynchronization (Desync): Players see other cars in slightly different positions than they actually are on the server, leading to phantom collisions or cars appearing to "teleport."

Input Lag: A delay between your input (steering, braking) and the car's response in the game, making precise control difficult.

Rubberbanding: Cars appearing to snap back to previous positions due to server corrections.

For competitive Automobilista 2 racing, a ping of under 50 ms is generally considered excellent and ideal. Pings between 50-80 ms are usually acceptable, though minor desyncs might occasionally occur. Pings above 100 ms will significantly degrade the experience, making close racing frustrating and often unfair. While the game attempts to compensate for latency, there are limits to what network prediction can achieve without introducing noticeable artifacts. The goal is always to minimize the average ping for all players to the server.

Q3: Can I run multiple Automobilista 2 private lobbies on a single dedicated server?

Yes, it is technically possible to run multiple Automobilista 2 private lobbies on a single dedicated server, provided the server has sufficient hardware resources. Each running instance of the Automobilista 2 server application will consume its own share of CPU, RAM, and network bandwidth.

To run multiple instances, you would typically:

Install Automobilista 2 (or its dedicated server files) multiple times in separate directories, or configure each instance to use distinct configuration files.

Each instance must be configured to use a unique set of network ports (e.g., Lobby 1 uses 27015/27016, Lobby 2 uses 27017/27018, etc.).

Ensure your router's port forwarding rules (if self-hosting) or your hosting provider's firewall rules are updated to allow traffic on all necessary ports for each instance.

Monitor your server's CPU, RAM, and network usage closely. If any resource becomes a bottleneck, performance for all running lobbies will suffer. A powerful multi-core CPU and ample RAM (e.g., 32GB+) are essential for this setup.

Q4: What is the role of the "tick rate" or "update rate" in Automobilista 2 servers, and can I adjust it?

The "tick rate" or "update rate" refers to how many times per second the game server updates the game state and sends this information to connected clients. A higher tick rate means the server is processing game logic and synchronizing data more frequently, leading to a more precise and responsive experience. For example, a 60 Hz tick rate means the server updates the game state 60 times per second.

In Automobilista 2, the specific tick rate is generally determined by the game's engine and is often not directly adjustable by the end-user or server host through simple configuration files. Game developers typically optimize this value to balance precision with network bandwidth requirements and server processing power. While some older games allowed manual adjustment, modern simulators like Automobilista 2 usually have a fixed, optimized tick rate. Attempting to force a higher tick rate without developer support could lead to instability or increased resource consumption without tangible benefits. The focus for optimization should instead be on ensuring the server has ample resources to consistently maintain its intended tick rate without dropping frames or falling behind.

Q5: How can I protect my Automobilista 2 private lobby from unwanted players or DDoS attacks?

Protecting your private lobby involves several layers of security:

Password Protection: The simplest and most effective method for preventing unwanted players is to set a strong, unique password for your lobby. Share this password only with trusted individuals.

Whitelisting (if available): Some game server implementations offer a "whitelist" feature, where only players whose Steam IDs or usernames are explicitly listed are allowed to join. Check Automobilista 2 server documentation for this functionality.

Firewall Configuration:

Server-side Firewall: Ensure your server's operating system firewall is configured to allow only necessary inbound traffic (e.g., the Automobilista 2 game ports). Block all other unnecessary ports.

Router Firewall (Self-hosting): Your home router's firewall provides a first line of defense. Keep its firmware updated.

DDoS Protection (Hosting Providers): If you are using a dedicated game server hosting provider, they typically offer built-in DDoS (Distributed Denial of Service) protection. This is a significant advantage over self-hosting, as mitigating large-scale DDoS attacks requires specialized infrastructure.

Obscurity (Limited): While not a primary security measure, avoiding broadcasting your server's public IP address widely can reduce the chances of it being targeted. Rely on the in-game lobby browser or direct invites.

Regular Monitoring: Keep an eye on server logs for unusual connection attempts or suspicious activity.

Strong Passwords: Use strong, unique passwords for your server's operating system, control panel, and any associated accounts.

While complete immunity from all threats is impossible, implementing these measures significantly enhances the security and integrity of your Automobilista 2 private lobbies.

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