Server Setup Guide for [Sven Co-op] Gamers
Game Server Requirements
Setting up a dedicated server for Sven Co-op demands a careful consideration of hardware and network specifications to ensure a smooth and enjoyable experience for all players. Unlike single-player gaming, a server must continuously process game logic, manage player connections, and synchronize game states across multiple clients. The foundational requirements are primarily dictated by the game engine, which in Sven Co-op's case is a modified version of the Half-Life engine (GoldSrc). This engine, while venerable, still benefits significantly from robust infrastructure, especially when hosting a large number of players or complex custom maps.
At its core, a Sven Co-op server requires a stable operating system. While Windows Server editions are commonly used, Linux distributions (such as Ubuntu Server or Debian) are often preferred in professional hosting environments due to their efficiency, security, and lower resource overhead. The choice of OS will influence the specific commands and tools used for server management, but the underlying hardware demands remain largely consistent.
The central processing unit (CPU) is paramount. The GoldSrc engine, being an older architecture, is predominantly single-threaded in its core game logic processing. This means that a CPU with high single-core clock speed is generally more beneficial than one with numerous cores running at lower frequencies. While modern multi-core CPUs are standard, a server hosting Sven Co-op will see greater performance gains from a CPU with a strong individual core performance, such as an Intel i5/i7/i9 or AMD Ryzen 5/7/9 with high clock speeds (e.g., 3.0 GHz or higher). For a small server (up to 16 players), a dual-core CPU with a high clock speed might suffice, but for larger communities or servers running many plugins, a quad-core or hexa-core CPU with excellent single-thread performance is recommended. The CPU must be able to handle not only the game server process but also the operating system's overhead and any other background tasks.
Random Access Memory (RAM) is another critical component. The amount of RAM required scales with the number of players, the complexity of the maps, and the number of custom assets or plugins loaded. A baseline Sven Co-op server without many custom additions might run adequately on 2 GB of RAM. However, for a more robust experience, especially with 16+ players, custom maps, and various server-side modifications, 4 GB to 8 GB of RAM is a more realistic and recommended allocation. Each player connection consumes a small amount of memory, and the game world itself, along with its entities and scripts, resides in RAM for quick access. Insufficient RAM can lead to excessive disk swapping, which severely degrades performance and introduces lag.
Storage speed is often overlooked but plays a crucial role in server responsiveness, particularly during map changes or when loading custom content. While the Sven Co-op server files themselves are relatively small, the constant reading and writing of logs, configuration files, and custom assets benefit greatly from fast storage. Solid State Drives (SSDs) are highly recommended over traditional Hard Disk Drives (HDDs) (Storage Systems: Organization, Performance, and Dependability). An NVMe SSD offers the best performance, followed by SATA SSDs. Even a small SSD (e.g., 120 GB or 240 GB) dedicated to the server files can significantly reduce load times and improve overall server responsiveness. For larger installations with many custom maps and content, a larger SSD might be necessary.
Network connectivity is arguably the most vital component for any online game server. A Sven Co-op server requires a stable, low-latency, and high-bandwidth internet connection. The upload speed is particularly important, as the server is constantly sending game state updates to all connected clients. While the GoldSrc engine is relatively efficient with bandwidth compared to modern titles, a dedicated server should ideally have an unmetered connection with at least 100 Mbps symmetrical (upload and download) bandwidth for a moderate number of players (e.g., 16-32). For larger communities or competitive play, 1 Gbps symmetrical is highly desirable. Latency, measured in milliseconds (ms), should be as low as possible to minimize player-perceived lag. A direct connection to a major internet backbone is ideal, which is why professional data centers are often preferred. Furthermore, the server must have a public IP address and the necessary firewall ports (typically UDP port 27015 for Sven Co-op) forwarded or opened to allow incoming connections.
Finally, power and cooling are essential for long-term server stability. A dedicated server should be housed in an environment with stable power delivery and adequate cooling to prevent overheating, which can lead to performance throttling or hardware failure (Data Center Handbook). Uninterruptible Power Supplies (UPS) are recommended to protect against power outages.
In summary, a robust Sven Co-op server requires a high-clock-speed CPU, ample RAM (4-8 GB), fast SSD storage, and a low-latency, high-bandwidth internet connection. These specifications ensure that the server can handle the demands of the game engine and provide a seamless experience for all players.
Beginner's Guide
Embarking on the journey of hosting your own Sven Co-op server can seem daunting at first, but with a structured approach, it's an achievable and rewarding endeavor. This beginner's guide will walk you through the fundamental steps, from initial setup to getting your server online and ready for players. Our aim is to demystify the process, ensuring even those new to server administration can successfully launch their own Sven Co-op haven.
The very first step is to acquire the Sven Co-op Dedicated Server files. These are distinct from the client game files you play with. The easiest and most recommended method is to use Valve's SteamCMD tool. SteamCMD is a command-line version of the Steam client that allows you to install and update various dedicated servers. You'll need to download SteamCMD from Valve's official website (SteamCMD Documentation). Once downloaded, create a new folder on your chosen server machine (e.g., C:\sc_server on Windows or ~/sc_server on Linux) and extract the SteamCMD files into it.
Next, you'll use SteamCMD to download the Sven Co-op server files. Open a command prompt (Windows) or terminal (Linux) and navigate to your SteamCMD folder. Execute the following commands:
steamcmd +login anonymous +force_install_dir C:\sc_server +app_update 276060 validate +quit
(Replace C:\sc_server with your chosen server directory if different). The +login anonymous command allows you to download public server files without logging into a Steam account. +force_install_dir specifies where the server files should be placed. +app_update 276060 tells SteamCMD to download or update the Sven Co-op dedicated server application (App ID 276060). validate ensures the integrity of the downloaded files, and +quit exits SteamCMD after the operation is complete. This process may take some time depending on your internet connection.
Once the server files are downloaded, navigate to your sc_server directory. You'll find a svencoop folder within it. Inside svencoop, the most important file for initial configuration is server.cfg. This file controls various server settings, such as the server name, password, maximum players, map cycle, and more. You can open server.cfg with any plain text editor (like Notepad on Windows or Nano/Vim on Linux).
Here are some essential settings you should configure in server.cfg:
hostname "My Awesome Sven Co-op Server": This sets the name that appears in the server browser. Choose something descriptive and inviting.
sv_password "": If you want a private server, set a password here (e.g., sv_password "mysecretpass"). Leave it empty for a public server.
maxplayers 16: Defines the maximum number of players allowed on your server. Adjust this based on your hardware and network capacity.
mapcyclefile mapcycle.txt: Specifies the file that lists the maps your server will rotate through. We'll create this next.
sv_region 0: Sets the server's region for the server browser. 0 is for the US East Coast, 1 for US West Coast, 2 for South America, 3 for Europe, 4 for Asia, 5 for Australia, 6 for Middle East, 7 for Africa. Choose the region closest to your server's physical location.
rcon_password "your_rcon_password": This is a crucial password for remote administration. Choose a strong, unique password.
After editing server.cfg, save the file. Now, let's create the mapcycle.txt file. In the same svencoop directory, create a new plain text file named mapcycle.txt. In this file, list the names of the maps you want your server to play, one map per line. For example:
sc_map1
sc_map2
sc_another_map
Ensure the map names exactly match the .bsp files found in your svencoop/maps directory.
With the basic configuration done, you're ready to launch the server. The server executable is typically svends.exe on Windows or svends_i686 (or svends_x86_64 for 64-bit systems) on Linux, located in the svencoop directory.
To launch the server, it's best practice to create a batch file (Windows) or a shell script (Linux).
Windows Batch File (e.g., start_server.bat):
@echo off
cd C:\sc_server\svencoop
svends.exe -console -game svencoop +maxplayers 16 +map sc_another_map
Linux Shell Script (e.g., start_server.sh):
#!/bin/bash
cd ~/sc_server/svencoop
./svends_i686 -console -game svencoop +maxplayers 16 +map sc_another_map
(Remember to make the Linux script executable: chmod +x start_server.sh).
The +map sc_another_map argument specifies the initial map the server will load. You can omit this if you want the server to load the first map from your mapcycle.txt. The -console argument ensures the server runs in a console window, displaying output.
Before players can connect, you must configure your network's firewall and router. This involves "port forwarding." Sven Co-op servers typically use UDP port 27015. You need to log into your router's administration interface (usually via a web browser, consult your router's manual for details) and create a port forwarding rule that directs incoming UDP traffic on port 27015 to the internal IP address of your server machine (Computer Networking: A Top-Down Approach). If you have a software firewall on your server machine (e.g., Windows Firewall, ufw on Linux), you'll also need to create an inbound rule to allow UDP traffic on port 27015.
Once the server is running and ports are forwarded, players can connect by opening Sven Co-op, going to "Find Servers," and then "Favorites" or "LAN" (if on the same network), or by using the "Open IP" option in the console (connect your_server_ip:27015). You can find your server's public IP address by searching "What is my IP" on Google.
For ongoing management, you'll use the server console or RCON (Remote Console). RCON allows you to issue commands to your server from your game client or a separate RCON tool. Common RCON commands include rcon changelevel map_name to change the map, rcon sv_restartround to restart the current round, or rcon kick player_name to remove a player. Remember the rcon_password you set earlier.
This beginner's guide provides the essential framework for getting your Sven Co-op server up and running. As you become more comfortable, you can explore advanced topics like custom content, plugins, and more sophisticated server management tools. The key is to start simple, test thoroughly, and gradually expand your server's capabilities.
Hosting Service Comparison and Recommendations
Choosing the right hosting service for your Sven Co-op server is a pivotal decision that directly impacts performance, reliability, and your overall administrative experience. While self-hosting is an option, dedicated game server hosting providers offer specialized infrastructure, optimized network connectivity, and often superior support, making them an attractive choice for serious gamers and community builders. This section will compare different types of hosting and recommend providers based on their suitability for Sven Co-op, emphasizing factors crucial for a smooth gaming experience.
Broadly, hosting options fall into a few categories: self-hosting, shared game hosting, Virtual Private Servers (VPS), and dedicated servers.
Self-Hosting: This involves running the server on your personal computer or a machine within your home network.
Pros: No recurring costs (beyond your existing internet and electricity), full control over hardware and software.
Cons: Relies on your home internet connection (often asymmetrical, with lower upload speeds), requires constant uptime of your machine, susceptible to power outages, requires advanced networking knowledge for port forwarding and firewall configuration, and your IP address is exposed. Performance can be inconsistent due to shared home network resources.
Recommendation for Sven Co-op: Only suitable for very small, private servers with a few friends, or for testing purposes. Not recommended for public or community servers due to reliability and performance limitations.
Shared Game Hosting: Many providers offer "game server slots" where your Sven Co-op server runs on a shared machine alongside other game servers.
Pros: Cost-effective, easy setup with web-based control panels (e.g., TCAdmin, Pterodactyl), managed by the host (updates, security), often includes DDoS protection.
Cons: Resources (CPU, RAM, bandwidth) are shared, leading to potential "noisy neighbor" issues where another server's activity impacts yours. Limited customization options, as you typically don't have root access. Performance can be inconsistent, especially during peak hours (Cloud Computing: Theory and Practice).
Recommendation for Sven Co-op: A good entry-level option for small to medium-sized public servers (up to 24 players) that don't require extensive custom modifications. Look for providers that specifically mention Sven Co-op support or GoldSrc engine compatibility. Prioritize those with good reviews regarding performance and support.
Virtual Private Servers (VPS): A VPS provides you with a virtualized slice of a physical server, offering dedicated resources (CPU cores, RAM) and root access.
Pros: More control and customization than shared hosting, dedicated resources ensure more consistent performance, often more affordable than dedicated servers, scalable (you can upgrade resources as needed).
Cons: Requires more technical expertise to set up and manage the operating system and server software. You are responsible for security, updates, and troubleshooting at the OS level (Virtualization Essentials).
Recommendation for Sven Co-op: An excellent choice for medium to large Sven Co-op communities (24+ players) or those who want more control over their server environment, including custom plugins, advanced configurations, and multiple game servers on one instance. Look for VPS providers with high single-core CPU performance, as the GoldSrc engine benefits greatly from this. Providers like DigitalOcean, Linode, Vultr, and OVHcloud offer robust VPS options. When selecting, prioritize data centers geographically close to your target player base to minimize latency.
Dedicated Servers: You rent an entire physical server, giving you exclusive access to all its hardware resources.
Pros: Maximum performance, complete control over hardware and software, highest reliability, ideal for very large communities or competitive play.
DDoS protection is often included or available as an add-on.
Cons: Most expensive option, requires significant technical expertise for setup, maintenance, and security.
Recommendation for Sven Co-op: The ultimate solution for large, high-traffic Sven Co-op communities, competitive leagues, or if you plan to host multiple Sven Co-op servers or other game servers simultaneously. This option guarantees the best possible performance and lowest latency. Providers like OVHcloud, Hetzner, and various specialized game server dedicated hosts offer excellent value. When choosing, focus on CPU clock speed, ample RAM, and fast NVMe SSD storage.
Key Factors for Comparison and Recommendation:
CPU Performance: As highlighted in the "Game Server Requirements," Sven Co-op benefits from high single-core clock speeds. When comparing VPS or dedicated servers, look for processors with strong individual core performance.
RAM: Ensure sufficient RAM (4-8 GB for most servers) is allocated.
Storage: SSDs (preferably NVMe) are crucial for fast map loading and overall responsiveness.
Network Connectivity: Look for providers with low-latency connections to major internet backbones and high symmetrical bandwidth (100 Mbps to 1 Gbps). DDoS protection is a significant advantage.
Geographic Location: Choose a data center geographically close to your primary player base to minimize ping.
Control Panel/Management: For shared hosting, evaluate the ease of use of their control panel. For VPS/dedicated, consider if you need a managed service or are comfortable with self-management.
Support: Responsive and knowledgeable customer support is invaluable, especially for beginners.
Price: Compare pricing models (monthly, yearly) and ensure there are no hidden fees.
Recommended Hosting Providers (General Categories):
For Shared Game Hosting (Beginner-Friendly, Moderate Cost):
GameServers.com: A long-standing provider with a good reputation for game hosting. Often has specific Sven Co-op templates.
G-Portal: Offers a user-friendly interface and good global coverage.
Nitrado: Another popular choice with a focus on ease of use and a wide range of supported games.
Consider their GoldSrc engine compatibility and specific Sven Co-op offerings.
For VPS Hosting (Intermediate Skill, Good Performance/Cost Balance):
DigitalOcean: Known for its developer-friendly interface and reliable "droplets" (VPS instances). Excellent for those comfortable with Linux command line.
Linode: Similar to DigitalOcean, offering robust VPS solutions with good network performance.
Vultr: Provides high-performance cloud instances with global data centers.
OVHcloud: Offers a wide range of VPS and dedicated server options at competitive prices, with strong infrastructure.
When choosing a VPS, prioritize plans with dedicated CPU cores and high clock speeds.
For Dedicated Servers (Advanced Skill, Maximum Performance):
Hetzner: Renowned for offering powerful dedicated servers at highly competitive prices, particularly in Europe.
OVHcloud: Strong contender for dedicated servers, offering a variety of configurations and global presence.
ServerMania: Provides dedicated servers with a focus on performance and customer support.
Focus on CPU model (e.g., Intel Xeon E3/E5/E-2xxx or AMD Ryzen/EPYC), RAM, and NVMe SSDs.
When making your final decision, always check recent reviews, compare pricing structures carefully, and consider starting with a shorter contract to test the service before committing long-term. The ideal host for your Sven Co-op server will balance performance, cost, and your technical comfort level.
Troubleshooting
Even the most meticulously set up Sven Co-op server can encounter issues. Troubleshooting is an essential skill for any server administrator, involving systematic diagnosis and resolution of problems. This section will cover common Sven Co-op server issues, their potential causes, and practical steps to resolve them, ensuring your server remains operational and enjoyable for players.
1. Server Not Appearing in Server Browser
This is one of the most common initial problems.
Cause: Incorrect port forwarding, firewall blocking, server not fully started, or sv_lan 1 set.
Diagnosis:
Check Server Console: Ensure the server is running without errors and is reporting "VAC secure mode is activated."
Port Checker: Use an online port checker tool (e.g., canyouseeme.org) to verify that UDP port 27015 (and potentially 27016 for RCON) is open and reachable from the internet on your server's public IP address.
Firewall: Verify that both your router's firewall and any software firewall on the server machine (Windows Firewall, ufw on Linux) have inbound rules allowing UDP traffic on port 27015 (Computer Networking: A Top-Down Approach).
server.cfg: Ensure sv_lan is set to 0 (or commented out, as 0 is default for public servers). If sv_lan 1 is set, the server will only be visible on the local network.
sv_region: Check that sv_region is set correctly in server.cfg. Incorrect region settings can sometimes hinder server browser visibility.
Solution:
Correct port forwarding rules on your router.
Add firewall exceptions for svends.exe (Windows) or UDP port 27015 (Linux).
Set sv_lan 0 in server.cfg.
Restart the server after making any configuration changes.
2. Players Cannot Connect (Connection Timed Out)
Similar to the above, but often indicates a more direct network blockage.
Cause: Firewall, incorrect IP address, or server not listening on the correct port.
Diagnosis:
Server IP: Ensure players are trying to connect to the correct public IP address of your server.
Port Forwarding/Firewall: Re-verify port forwarding and firewall rules as described above.
Server Status: Check the server console for any errors indicating it failed to bind to an IP address or port.
Solution:
Double-check the server's public IP and port.
Ensure UDP port 27015 is open and forwarded.
If running multiple network interfaces, ensure the server is binding to the correct public-facing IP. This can sometimes be forced with the +ip command-line argument (e.g., +ip 192.0.2.100).
3. Server Lag/High Latency (Ping)
This affects gameplay fluidity and is often a performance or network issue.
Cause: Insufficient CPU resources, low RAM, slow storage, high network latency, insufficient bandwidth, or "noisy neighbor" on shared hosting.
Diagnosis:
Monitor Server Resources: Use task manager (Windows) or top/htop (Linux) to monitor CPU and RAM usage while the server is active. Look for sustained high CPU usage (above 80-90%) or RAM exhaustion leading to disk swapping (Linux System Administration Handbook).
Network Speed Test: Perform a speed test from the server machine to check upload/download bandwidth and latency.
Player Ping: Ask players to report their in-game ping. High ping for all players suggests a server-side network issue.
Server Logs: Check server logs for any warnings or errors related to performance.
Solution:
Upgrade Hardware: If self-hosting, consider a faster CPU, more RAM, or an SSD. If using a VPS, upgrade to a higher tier with more dedicated resources.
Optimize Server Settings: Reduce maxplayers if your hardware is struggling.
Check Network: Ensure your internet connection is stable and has sufficient upload bandwidth. If on shared hosting, contact your provider about potential "noisy neighbor" issues.
Reduce Custom Content: Large custom maps or numerous plugins can consume more resources.
Geographic Location: Ensure the server is hosted geographically close to the majority of your players.
4. Server Crashing or Freezing
This is a critical issue that requires immediate attention.
Cause: Corrupted game files, faulty custom content (maps, models, plugins), insufficient memory, or operating system instability.
Diagnosis:
Server Logs: The server console and log files (e.g., svencoop/logs/console.log) are your best friends here. Look for "segmentation fault," "access violation," or other critical error messages immediately preceding the crash (Operating System Concepts).
Recent Changes: Did you recently add a new map, plugin, or configuration change? Revert the last change to see if the problem disappears.
Memory Usage: Monitor RAM usage. Out-of-memory errors can cause crashes.
File Integrity: Verify the integrity of the Sven Co-op server files using SteamCMD: steamcmd +login anonymous +force_install_dir C:\sc_server +app_update 276060 validate +quit.
Solution:
Isolate Custom Content: Temporarily remove all custom maps, models, and plugins. If the server stabilizes, reintroduce them one by one to identify the culprit.
Update Server: Ensure your Sven Co-op server is fully updated via SteamCMD.
Increase RAM: If memory exhaustion is suspected, allocate more RAM to the server.
Check OS Stability: Ensure the underlying operating system is stable and up-to-date.
Consult Community: Search Sven Co-op forums or communities for similar crash reports, as specific custom content might have known issues.
5. Custom Content Not Loading (Maps, Models, Sounds)
Players join but custom assets are missing or replaced by errors.
Cause: Incorrect file placement, missing sv_downloadurl, or incorrect sv_allowdownload settings.
Diagnosis:
File Paths: Ensure custom files are in the correct directories (e.g., .bsp maps in svencoop/maps, .mdl models in svencoop/models, .wav sounds in svencoop/sound).
sv_downloadurl: Check server.cfg for sv_downloadurl. This command points players to a fast HTTP download server (FastDL) for custom content. If it's missing, incorrect, or the FastDL server isn't working, players won't download content (Computer Networking: A Top-Down Approach).
sv_allowdownload: Ensure sv_allowdownload 1 is set in server.cfg.
File Permissions: On Linux, ensure the server process has read access to all custom content files.
Solution:
Correct File Placement: Double-check all custom content is in its designated folder.
Set Up FastDL: If you have custom content, you must set up a FastDL server. This is typically a web server (Apache, Nginx) hosting your svencoop folder's contents, accessible via HTTP. Set sv_downloadurl to the URL of your FastDL server (e.g., sv_downloadurl "http://yourfastdl.com/svencoop/").
Enable Downloads: Ensure sv_allowdownload 1 is in server.cfg.
Test FastDL: Try accessing a custom file directly via your FastDL URL in a web browser to confirm it's working.
Effective troubleshooting relies on patience, logical deduction, and careful examination of server output and logs. By systematically addressing these common issues, you can maintain a stable and enjoyable Sven Co-op server.
Performance Optimization Tips
Optimizing your Sven Co-op server's performance is crucial for providing a low-latency, smooth, and enjoyable experience for all players. While hardware plays a significant role, software configurations and operational practices can dramatically enhance server responsiveness and stability. This section delves into practical tips and advanced configurations to squeeze the most performance out of your Sven Co-op server.
1. Hardware and OS-Level Optimizations
Prioritize CPU Clock Speed: As previously noted, the GoldSrc engine is largely single-threaded. If you have control over your server's hardware (self-hosting or dedicated server), prioritize CPUs with high single-core clock speeds over those with many cores but lower individual performance (Computer Architecture: A Quantitative Approach).
Use SSDs (NVMe Preferred): Fast storage significantly reduces map load times and improves overall server responsiveness, especially when dealing with custom content. Ensure your server files reside on an SSD (Storage Systems: Organization, Performance, and Dependability).
Ample RAM: While Sven Co-op isn't a massive memory hog, having sufficient RAM (4-8 GB for a typical server) prevents disk swapping, which is a major performance killer.
Dedicated Resources: Avoid running other resource-intensive applications on the same machine as your Sven Co-op server. If using a VPS, ensure your plan guarantees dedicated CPU cores and RAM, not burstable or shared resources.
Linux OS for Efficiency: For VPS or dedicated servers, a lightweight Linux distribution (e.g., Ubuntu Server, Debian) often provides better performance and lower overhead compared to Windows Server, freeing up resources for the game server (Linux System Administration Handbook).
Network Optimization: Ensure your server has a high-quality, low-latency internet connection with ample upload bandwidth. Consider QoS (Quality of Service) settings on your router if self-hosting to prioritize game server traffic, though this is less relevant for professional hosting.
2. In-Game Server Configuration (server.cfg and svencoop_addon/cfg files)
These settings directly impact how the game engine performs and communicates.
sys_ticrate: This is arguably the most critical performance setting. It defines how many times per second the server updates its game state. The default is often 100. For Sven Co-op, a sys_ticrate of 100 is generally recommended. Higher values (e.g., 128) can provide smoother gameplay but demand significantly more CPU resources. Only increase this if your server has ample CPU headroom and you notice players requesting higher tick rates for competitive play.
sys_ticrate 100 (Recommended for most servers)
sv_maxrate and sv_minrate: These control the maximum and minimum bandwidth (in bytes per second) the server will send to each client. Setting these too low can cause lag, while too high can saturate a player's connection.
sv_maxrate 20000 (A good balance for most players with broadband)
sv_minrate 5000
sv_maxupdaterate and sv_minupdaterate: These control how many times per second the server sends updates to clients. Higher values mean smoother client-side prediction but more bandwidth.
sv_maxupdaterate 100 (Matches sys_ticrate for optimal sync)
sv_minupdaterate 10
sv_maxspeed and sv_accelerate: While not directly performance-related, these affect player movement. Ensure they are set to reasonable values to prevent physics glitches that can sometimes consume extra CPU cycles.
decalfrequency: Controls how often decals (bullet holes, blood splatters) are sent to clients. Lowering this can reduce network traffic slightly.
decalfrequency 10 (Default is 10, consider lowering to 5 if needed)
mp_decals: Limits the number of decals displayed. Lowering this can reduce client-side rendering load and potentially server-side processing for decal management.
mp_decals 200 (Default is 200, consider 100-150)
pausable 0: Prevents the server from being paused, which can sometimes cause issues with game state synchronization.
log on: While logging is useful for troubleshooting, excessive logging can consume disk I/O. Ensure logging is only enabled for necessary events.
3. Map and Custom Content Management
Optimize Custom Maps: Poorly optimized custom maps are a major source of server lag. Maps with excessive entities, complex geometry, unoptimized visleaves, or too many dynamic lights can severely impact server performance.
Choose Quality Maps: Select custom maps known for good performance.
Map Optimization Tools: If you are a map creator, use tools like vis and rad compilers effectively to optimize map rendering and lighting.
FastDL for Custom Content: Always use a FastDL server for custom maps, models, and sounds. This offloads content delivery from your game server, freeing up its bandwidth and CPU for game logic. Ensure your FastDL server is fast and reliable.
Minimize Unnecessary Content: Only include custom content that is actively used. Remove old or unused maps, models, and sounds to reduce disk footprint and potential loading issues.
Content Compression: For FastDL, consider compressing custom content (e.g., .bsp.bz2, .mdl.bz2). This reduces download times for players and bandwidth usage for your FastDL server.
4. Plugin and Mod Management
Choose Efficient Plugins: Not all plugins are created equal. Poorly coded plugins can introduce memory leaks, CPU spikes, or network inefficiencies. Research and select plugins known for their stability and performance.
Minimize Plugins: Only install plugins that are essential for your server's intended experience. Every plugin adds overhead.
Regular Updates: Keep all plugins and server modifications updated to their latest versions, as developers often release performance improvements and bug fixes.
Monitor Plugin Performance: If a plugin is suspected of causing issues, temporarily disable it and observe server performance.