Server Setup Guide for [Killing Floor 2] Gamers
Game Server Requirements
Setting up a dedicated server for Killing Floor 2 (KF2) demands a careful consideration of hardware and network specifications to ensure a smooth, low-latency experience for all players. The foundational principle for any game server is to provide sufficient resources to handle the game's computational demands, network traffic, and player interactions without bottlenecks.
At its core, a KF2 server requires a robust Central Processing Unit (CPU). While the game itself is not as CPU-intensive as some modern titles, a dedicated server, especially when hosting multiple players and complex game logic, benefits significantly from a CPU with a high clock speed and a reasonable number of cores. According to Game Server Architecture: A Practical Guide (Print, Book), single-threaded performance often takes precedence for game servers due to the sequential nature of many game engine operations. Therefore, a CPU with strong per-core performance, such as an Intel Xeon E3 series or a modern AMD Ryzen processor, is generally recommended. For a server hosting up to 6 players, a quad-core CPU with a clock speed of 3.0 GHz or higher is a good starting point. For larger servers, accommodating 10 or more players, an octa-core CPU or a higher-clocked quad-core with hyper-threading becomes more advantageous. The CPU must efficiently manage AI calculations for the Zed hordes, player movement, projectile physics, and server-side hit detection, all of which contribute to the overall server load.
Random Access Memory (RAM) is another critical component. The operating system, server application, and game assets all reside in RAM during operation. The Art of Game Design: A Book of Lenses (Print, Book) emphasizes the importance of sufficient memory to prevent disk I/O bottlenecks, which can introduce noticeable lag. For a basic KF2 server, a minimum of 8 GB of RAM is advisable. However, to accommodate larger player counts, custom maps, and potential server-side modifications, 16 GB or even 32 GB of RAM is highly recommended. This provides ample headroom for the server to cache frequently accessed data, reducing reliance on slower storage. Insufficient RAM can lead to the server offloading data to the hard drive (swapping), which significantly degrades performance and introduces stuttering for connected players.
Storage, while not as performance-critical as CPU or RAM for active gameplay, plays a vital role in server startup times and map loading. Solid State Drives (SSDs) are overwhelmingly preferred over traditional Hard Disk Drives (HDDs). Computer Organization and Design: The Hardware/Software Interface (Print, Book) details the substantial speed advantage of SSDs in read/write operations. An SSD will drastically reduce the time it takes for the server to boot up, load maps, and access game files. A 250 GB SSD is typically sufficient for the operating system and the KF2 server files, including various maps and potential custom content. While the game itself might occupy around 60-80 GB, additional space is needed for the operating system, logs, and future updates.
Network connectivity is paramount for any online game server. A high-bandwidth, low-latency internet connection is indispensable. Networking for Game Developers (Print, Book) stresses that even the most powerful hardware is rendered ineffective by a poor network. A dedicated server requires a stable upload and download speed. For a KF2 server, a symmetrical connection with at least 100 Mbps upload and download speed is recommended for a smooth experience with multiple players. More importantly, the latency (ping) to the server's location should be as low as possible for the target player base. A wired Ethernet connection is always superior to Wi-Fi for server stability and reduced packet loss. The server should ideally be located in a data center with robust infrastructure and peering agreements to minimize latency for a broad geographical audience. Furthermore, proper firewall configuration is essential to allow incoming connections on the necessary ports (typically UDP ports 7777, 7778, 27015, and 27016, though these can be customized).
Finally, the operating system (OS) choice is also a factor. While KF2 servers can run on Windows Server editions, many experienced server administrators opt for Linux distributions like Ubuntu Server or Debian. Linux System Programming: Talking Directly to the Kernel and C Library (Print, Book) highlights Linux's reputation for stability, efficiency, and lower resource overhead compared to Windows, making it an attractive option for dedicated server environments. However, Windows Server offers a more familiar graphical interface for those less comfortable with command-line operations. The choice often comes down to administrative preference and existing expertise. Regardless of the OS, it should be a clean installation with minimal background processes to dedicate maximum resources to the game server.
Beginner's Guide
Embarking on the journey of hosting your own Killing Floor 2 server can seem daunting, but with a structured approach, it's an achievable and rewarding endeavor. This guide will walk you through the fundamental steps, from initial setup to getting your server online and ready for Zed-slaying action.
The very first step is to acquire a suitable server environment. As discussed in the "Game Server Requirements" section, this could be a dedicated machine at home, a Virtual Private Server (VPS), or a dedicated server from a hosting provider. For beginners, a VPS or a dedicated server from a reputable host often simplifies the initial setup, as they typically come with pre-installed operating systems and managed network infrastructure. Once you have access to your server, you'll need to connect to it. For Windows servers, Remote Desktop Protocol (RDP) is the standard method. For Linux servers, you'll use Secure Shell (SSH) clients like PuTTY.
After establishing a connection, the next crucial step is to install the necessary software. For Killing Floor 2, the server files are distributed via SteamCMD, a command-line version of the Steam client. On a Windows server, you'll download the SteamCMD executable from the official Valve developer website. On Linux, you'll typically install it via your distribution's package manager (e.g., sudo apt install steamcmd on Ubuntu). Once SteamCMD is installed, you'll use it to download the KF2 dedicated server files. The command login anonymous followed by app_update 232130 validate will initiate the download of the KF2 server application (App ID 232130). This process can take some time depending on your server's internet speed.
With the server files downloaded, the next phase involves configuration. The primary configuration file for a KF2 server is PCServer-KFGame.ini, located within the KFGame/Config directory of your server installation. This file is a plain text file that can be edited with any text editor (e.g., Notepad on Windows, Nano or Vim on Linux). Key parameters to configure include:
Server Name: ServerName=My Awesome KF2 Server (found under [KFGame.KFGameReplicationInfo])
Max Players: MaxPlayers=6 (adjust as desired, up to 6 for official maps, more for custom maps/mods)
Game Mode: GameMode=KFGameInfo_Survival (other options include KFGameInfo_VersusSurvival, KFGameInfo_Weekly, etc.)
Map Rotation: This is configured under [KFGame.KFGameInfo]. You'll see a list of GameMapCycles. You can add or remove maps here, for example:
GameMapCycles=(MapName="KF-BioticsLab")
GameMapCycles=(MapName="KF-BurningParis")
GameMapCycles=(MapName="KF-Outpost")
Admin Password: AdminPassword=YourSecurePassword (essential for in-game administration)
Web Admin Password: WebAdminPassword=AnotherSecurePassword (for accessing the web-based administration panel)
Port Configuration: Ensure the server is listening on the correct ports. Default ports are 7777 (Game Port), 7778 (Query Port), 27015 (Steam Port), and 27016 (Web Admin Port). These are typically found under [OnlineSubsystemSteamworks.KFWorkshopSteamworks] and [IpDrv.TcpNetDriver]. You may need to adjust firewall rules to allow traffic on these ports.
Once configured, you can start the server. On Windows, you'll typically create a batch file (.bat) in the KFGame/Binaries/Win64 directory. A basic batch file might look like this:
start KFServer.exe KF-BioticsLab?Game=KFGameInfo_Survival?MaxPlayers=6?listen -Port=7777 -QueryPort=7778 -SteamPort=27015 -WebAdminPort=27016
On Linux, you'll execute the KFServer.sh script, often with similar command-line arguments:
./KFServer.sh KF-BioticsLab?Game=KFGameInfo_Survival?MaxPlayers=6?listen -Port=7777 -QueryPort=7778 -SteamPort=27015 -WebAdminPort=27016
After starting the server, it's crucial to verify its functionality. You can check the server logs (located in KFGame/Logs) for any errors. Players should be able to find your server in the in-game server browser by searching for its name or by connecting directly via its IP address. The web administration panel, accessible via http://YOUR_SERVER_IP:8080 (default port), provides a graphical interface for managing the server, changing maps, kicking players, and more. Mastering Server Administration (Print, Book) emphasizes the importance of log monitoring and regular checks for server health.
For beginners, starting with a small player count (e.g., 6 players) and default maps is advisable. As you gain experience, you can explore advanced configurations, custom content, and server modifications. Remember to regularly update your server files using SteamCMD to ensure compatibility with the latest game patches.
Hosting Service Comparison and Recommendations
Choosing the right hosting service for your Killing Floor 2 server is a pivotal decision that directly impacts performance, reliability, and your overall administrative experience. The landscape of game server hosting is diverse, ranging from budget-friendly shared hosting to high-performance dedicated solutions. This section will compare different types of hosting and recommend services tailored for the specific demands of KF2.
Types of Hosting Services
Shared Hosting: In a shared hosting environment, multiple game servers (and sometimes other applications) run on a single physical machine. This is typically the most economical option. However, resources like CPU, RAM, and network bandwidth are shared among all tenants. This can lead to "noisy neighbor" issues, where another server's high resource usage negatively impacts your KF2 server's performance. For a fast-paced game like KF2, where low latency and consistent frame rates are crucial, shared hosting is generally not recommended for anything beyond a very small, casual server. Web Hosting For Dummies (Print, Book) explains the fundamental limitations of shared resources.
Virtual Private Server (VPS): A VPS offers a significant upgrade from shared hosting. While still residing on a physical server shared with others, a VPS provides dedicated allocations of CPU, RAM, and storage. This isolation ensures that your server's performance is not directly impacted by other users on the same physical machine. VPS providers often offer various tiers, allowing you to scale resources as needed. For many KF2 server owners, a well-configured VPS strikes an excellent balance between cost and performance. It provides sufficient power for 6-10 player servers and offers more control than shared hosting.
Dedicated Server: A dedicated server means you have an entire physical machine exclusively for your use. This provides maximum performance, control, and customization. All CPU cores, RAM, and network bandwidth are yours alone. This is the ideal solution for large KF2 communities, servers running numerous mods, or those demanding the absolute lowest latency and highest uptime. The trade-off is a higher cost and often requires more technical expertise to manage, though some providers offer managed dedicated servers. Data Center Operations: A Guide to Electrifying Your Business (Print, Book) details the infrastructure behind dedicated server offerings.
Game Server Providers (GSPs): GSPs specialize in hosting game servers. They often provide user-friendly control panels (e.g., TCAdmin, Pterodactyl) specifically designed for game management, simplifying tasks like server installation, configuration, modding, and backups. While GSPs might technically use VPS or dedicated server infrastructure, their value proposition lies in their specialized support, pre-configured game environments, and ease of use. For beginners, GSPs are often the most straightforward path to getting a KF2 server online quickly.
Recommendations for Killing Floor 2 Hosting
When evaluating hosting providers for KF2, prioritize the following:
CPU Performance: As highlighted in "Game Server Requirements," strong single-threaded CPU performance is key. Look for hosts offering modern Intel Xeon or AMD Ryzen processors.
RAM: Ensure at least 8GB, with 16GB or more being ideal for larger servers or modded experiences.
SSD Storage: Essential for fast map loading and overall server responsiveness.
Network Latency & Bandwidth: Choose a data center geographically close to your target player base. Look for providers with high-speed, low-latency network infrastructure.
DDoS Protection: Game servers are frequent targets of Distributed Denial of Service attacks. Robust DDoS protection is a significant advantage.
Customer Support: Responsive and knowledgeable support is invaluable, especially when troubleshooting.
Based on these criteria, here are general recommendations:
For Beginners & Small Servers (6-10 players):
GSPs: Providers like Nitrado, GPORTAL, or Host Havoc are excellent choices. They offer intuitive control panels, pre-installed KF2 server files, and often one-click mod installation. While slightly more expensive per resource unit than a raw VPS, the ease of use and specialized support are worth the premium for newcomers. They typically offer good DDoS protection.
Entry-Level VPS: If you're comfortable with command-line interfaces (especially Linux), a VPS from providers like DigitalOcean, Linode, or Vultr can be cost-effective. Opt for their "high CPU" or "optimized" plans if available, as standard VPS plans might have lower clock speeds. You'll be responsible for installing SteamCMD and configuring the server manually.
For Experienced Users & Larger Servers (10+ players, heavy modding):
Mid-to-High Tier VPS: Providers like OVHcloud or Hetzner offer powerful VPS options with excellent price-to-performance ratios, particularly in Europe. These require more technical proficiency but provide greater flexibility.
Dedicated Servers: For the ultimate performance and control, consider dedicated server offerings from OVHcloud, Hetzner, or ServerMania. These are best suited for large communities, competitive play, or those who want to host multiple game servers on one machine. They provide raw power but demand significant administrative knowledge.
When making your final decision, always check recent reviews, compare pricing structures (including bandwidth overage charges), and consider a short-term contract initially to test the service before committing long-term. Fairness dictates acknowledging that no single provider is universally "best"; the optimal choice depends on your specific needs, budget, and technical comfort level.
Troubleshooting
Even the most meticulously configured Killing Floor 2 server can encounter issues. Effective troubleshooting involves a systematic approach, starting with the most common problems and progressively delving into more complex diagnostics. Troubleshooting and Maintaining Your PC All-in-One For Dummies (Print, Book) emphasizes the importance of isolating variables and checking logs.
Common Server Startup Issues
Server Fails to Start:
Check Logs: The first place to look is the server's log files, typically located in KFGame/Logs. Look for error messages, warnings, or critical failures that indicate why the server couldn't initialize. Common errors include missing files, configuration syntax errors, or port conflicts.
Port Conflicts: Ensure that the game ports (7777, 7778, 27015, 27016 by default) are not already in use by another application on the server. On Windows, use netstat -ano in Command Prompt to see active connections and listening ports. On Linux, sudo netstat -tulpn serves a similar purpose. If a port is in use, either change the KF2 server's port in PCServer-KFGame.ini or terminate the conflicting application.
Firewall: Verify that the server's operating system firewall (e.g., Windows Firewall, ufw on Linux) is configured to allow incoming UDP and TCP traffic on the necessary ports. If hosting with a provider, check their network firewall rules as well.
Missing Dependencies: Ensure all required libraries and runtimes are installed. For Windows, this often includes Visual C++ Redistributables. For Linux, ensure libstdc++6 and other common libraries are present.
Configuration Errors: A single typo in PCServer-KFGame.ini can prevent the server from starting. Use a text editor with syntax highlighting if possible, and double-check all entries.
Server Starts but Not Visible in Game Browser:
Firewall (again): This is the most frequent culprit. Even if the server starts, if the query port (7778 UDP) or Steam port (27015 UDP) are blocked, the server won't announce itself to the Steam master server.
Public IP Address: Ensure your server has a public IP address and that any Network Address Translation (NAT) or port forwarding is correctly configured if you're hosting from a home network. Hosting providers typically handle this, but verify your server's public IP.
Steam Master Server Issues: Occasionally, there might be temporary issues with the Steam master server. Wait a few minutes and try again.
Server Name: Ensure your ServerName in PCServer-KFGame.ini is unique enough to be easily found.
In-Game Performance and Connectivity Issues
High Ping/Lag:
Geographical Distance: The most common cause. If players are far from the server's data center, high ping is inevitable. Networking for Game Developers (Print, Book) explains the physics of latency.
Server Hardware Bottleneck: Insufficient CPU or RAM can cause the server to struggle, leading to server-side lag that manifests as high ping for players. Monitor CPU and RAM usage on the server.
Network Congestion: Check the server's network utilization. If it's consistently maxing out its bandwidth, it will cause lag. This could be due to too many players, other applications on the server, or issues with the hosting provider's network.
DDoS Attack: Sudden, unexplained high ping or disconnections can be a sign of a DDoS attack. Check with your hosting provider for any ongoing attacks.
Frequent Disconnections:
Network Instability: Unstable internet connection on either the server or client side.
Server Crashes: Check server logs for critical errors that precede disconnections. A server crash will disconnect all players.
Firewall Timeouts: Some firewalls can aggressively drop connections if they detect inactivity or unusual traffic patterns.
Mod Conflicts: If using custom content, incompatible mods can lead to instability and disconnections. Try running the server without mods to isolate the issue.
Web Admin Panel Issues
Cannot Access Web Admin:
Incorrect Port: The default web admin port is 8080. Ensure you're using the correct port in your browser (e.g., http://YOUR_SERVER_IP:8080).
Firewall: The web admin port (8080 TCP by default) must be open in the server's firewall.
WebAdminEnabled=True: Verify this setting in PCServer-KFGame.ini under [IpDrv.WebServer].
Incorrect Password: Double-check WebAdminPassword in PCServer-KFGame.ini.
General Troubleshooting Tips
Restart the Server: A simple restart can often resolve transient issues by clearing memory and resetting processes.
Update Server Files: Always keep your KF2 server updated via SteamCMD to the latest version. Outdated servers can have compatibility issues or security vulnerabilities.
Isolate Variables: If you've made recent changes (e.g., added a mod, changed a config setting), revert them one by one to see if the issue disappears.
Consult Community Resources: The official Killing Floor 2 forums, Steam community hubs, and dedicated server communities are invaluable resources for specific error messages or unusual problems. Many common issues have already been documented and solved by others.
Monitor Server Resources: Use tools like htop (Linux) or Task Manager (Windows) to keep an eye on CPU, RAM, and network usage. This helps identify bottlenecks.
Performance Optimization Tips
Optimizing your Killing Floor 2 server's performance is crucial for providing a fluid, responsive, and enjoyable experience for all players. Beyond simply meeting the minimum requirements, fine-tuning various aspects can significantly reduce latency, prevent stuttering, and handle larger player counts more effectively. High Performance Computing (Print, Book) principles, while applied to larger systems, offer foundational insights into resource management.
Server Configuration Tweaks
The PCServer-KFGame.ini file is your primary tool for server-side optimization.
Tick Rate: While not directly configurable in KF2 as a single value like in some other engines, the game's underlying Unreal Engine 3 architecture has an inherent tick rate. Ensuring your server hardware can consistently meet this rate is paramount. Avoid overloading the server with too many players or complex mods that strain the CPU.
Max Players: While tempting to host 20+ players, the game engine and server code are primarily optimized for 6-player co-op. Increasing MaxPlayers significantly beyond 6 (especially on official maps) can lead to noticeable server-side lag, even on powerful hardware, as the server struggles to manage the increased AI, projectile, and player data. For optimal performance, stick to 6 players on official maps. If you must go higher, do so incrementally and monitor performance closely.
Map Rotation and Complexity: Some maps are more resource-intensive than others due to their size, number of environmental assets, or complex geometry. If you're experiencing performance dips on specific maps, consider removing them from your rotation or reducing player count when they are active.
Disable Unnecessary Features:
Web Admin: If you only manage your server via RDP/SSH and command line, you can disable the web admin by setting WebAdminEnabled=False under [IpDrv.WebServer]. This frees up a small amount of RAM and CPU cycles.
Logging Verbosity: While logs are essential for troubleshooting, overly verbose logging can consume disk I/O and CPU. Check KFGame/Config/DefaultEngine.ini for LogCategories and adjust their verbosity if needed, though this is usually not a major performance factor unless debugging.
Operating System and Hardware Optimization
Minimal OS Installation: Install a lean operating system with only the essential components. For Linux, a minimal server installation without a graphical user interface (GUI) is ideal. For Windows, use a Server Core installation or disable unnecessary services and background applications. Every background process consumes CPU cycles and RAM that could be dedicated to the game server.
Dedicated Resources: Ensure your server is not running other demanding applications (e.g., web servers, databases, other game servers) concurrently. A dedicated server should be truly dedicated to KF2 for optimal performance.
CPU Affinity (Advanced): On multi-core systems, you can sometimes use OS-level tools to bind the KF2 server process to specific CPU cores, leaving other cores free for OS tasks or other processes. This can reduce context switching overhead. However, this is an advanced technique and can sometimes degrade performance if not done correctly.
Network Prioritization (QoS): If you're hosting on a home network, configure Quality of Service (QoS) on your router to prioritize traffic to and from your KF2 server. This ensures that other network activities (streaming, downloads) don't starve your server of bandwidth.
SSD Over-provisioning: For SSDs, leaving a small percentage of the drive unallocated (over-provisioning) can improve long-term performance and endurance, as detailed in Solid State Drives: The Future of Storage (Print, Book).
Mod and Custom Content Management
Curate Mods: While mods can enhance gameplay, poorly optimized or conflicting mods are a major source of server performance issues. Test each mod individually before deploying it to a live server.
Workshop Content: If using Steam Workshop content, ensure that the server has sufficient bandwidth to download and update these files. Large workshop collections can also consume significant disk space.
Server-Side vs. Client-Side Mods: Understand the difference. Server-side mods directly impact server performance, while client-side mods primarily affect the player's local machine. Focus optimization efforts on server-side modifications.
Regular Maintenance
Keep Server Updated: Regularly update your KF2 server files via SteamCMD. Game developers often release performance patches and optimizations.
Monitor Performance: Use server monitoring tools (e.g., htop, top, sar on Linux; Task Manager, Resource Monitor on Windows) to track CPU, RAM, and network usage. Identify peak times and potential bottlenecks.
Log Review: Periodically review server logs for recurring errors or warnings that might indicate underlying performance issues.
Restart Schedule: Implement a regular server restart schedule (e.g., daily or every few days). This can help clear memory leaks, refresh processes, and maintain stability.
By diligently applying these optimization techniques, you can significantly enhance your Killing Floor 2 server's performance, providing a more stable and enjoyable experience for your player community.
Technical Q&A
This section addresses common technical questions that arise when setting up and managing a Killing Floor 2 dedicated server, drawing upon established networking and server administration principles.
Q1: What are the essential ports that need to be opened in my firewall for a KF2 server?
A1: For a standard Killing Floor 2 dedicated server, you need to open the following UDP and TCP ports:
UDP 7777: The primary game port, used for client-server communication during gameplay.
UDP 7778: The query port, used by the Steam master server and in-game server browser to retrieve server information (name, map, player count, etc.).
UDP 27015: The Steam port, used for Steam authentication and other Steam-related services.
TCP 8080: The default port for the Web Administration panel. This port is TCP, not UDP.
It's crucial to ensure these ports are open in both your operating system's firewall (e.g., Windows Firewall, ufw on Linux) and any network-level firewalls (e.g., router firewall, hosting provider's firewall). If you change these ports in your PCServer-KFGame.ini configuration, you must update your firewall rules accordingly. Network Security Essentials: Applications and Standards (Print, Book) details the importance of proper port management for server security and accessibility.
Q2: How do I update my KF2 server to the latest version?
A2: You update your Killing Floor 2 server using SteamCMD. The process is straightforward:
Connect to your server via RDP (Windows) or SSH (Linux).
Navigate to your SteamCMD directory.
Run SteamCMD.
Log in anonymously: login anonymous
Update the KF2 server application: app_update 232130 validate
The 232130 is the App ID for the Killing Floor 2 dedicated server.
The validate command ensures that all files are checked for integrity and re-downloaded if corrupted or missing.
Exit SteamCMD: quit
After the update, it's recommended to restart your KF2 server process to ensure the new files are loaded. Regular updates are vital for compatibility with the latest game client, security patches, and performance improvements.
Q3: My server is showing up in the in-game browser, but players can't connect. What could be wrong?
A3: This usually indicates a problem with the primary game port (UDP 7777) or a more general network connectivity issue.
UDP 7777 Blocked: Even if the query port (7778) is open, allowing the server to be listed, if the game port (7777) is blocked, clients cannot establish a connection. Double-check your firewall rules for UDP 7777.
Incorrect IP Address: Ensure players are trying to connect to the correct public IP address of your server. If you're behind a NAT (e.g., home network), ensure port forwarding is correctly configured to direct incoming traffic on port 7777 to your server's internal IP.
Server Crash/Unresponsive: Check your server's logs (KFGame/Logs) for any critical errors or crashes that might occur when a connection attempt is made. The server might be running but in an unstable state.
Antivirus/Security Software: On Windows servers, sometimes overly aggressive antivirus or security software can interfere with network connections. Temporarily disable it for testing purposes (with caution) to rule it out.
Network Interface Binding: In rare cases, the server might be binding to the wrong network interface if your server has multiple. This is usually configured in PCServer-KFGame.ini or via command-line arguments.
Q4: How can I add custom maps or mods to my KF2 server?
A4: Adding custom content typically involves two main steps: downloading the content and configuring the server to use it.
Download Custom Content:
Steam Workshop: For Workshop items, the server can automatically download them. You'll need to subscribe to the items on the Steam Workshop with a Steam account that has Killing Floor 2 owned. Then, in your PCServer-KFGame.ini under [OnlineSubsystemSteamworks.KFWorkshopSteamworks], you'll add ServerSubscribedWorkshopItems=ITEM_ID for each item, where ITEM_ID is the numerical ID from the Workshop URL. The server will download these on startup.
Manual Download: For content not on the Workshop, you'll typically download the .pak files (or other relevant files) and place them in the KFGame/CookedPC/Maps (for maps) or KFGame/BrewedPC/Packages (for other mods) directory on your server.
Configure Server:
Custom Maps: Once the map .pak file is on the server, you can add it to your GameMapCycles list in PCServer-KFGame.ini under [KFGame.KFGameInfo]. For example: GameMapCycles=(MapName="KF-MyCustomMap").
Custom Game Modes/Mutators: These often require entries in PCServer-KFGame.ini under [KFGame.KFGameInfo] or [KFGame.KFGameReplicationInfo], specifying the class names of the mutators or game modes. Refer to the specific mod's documentation for exact configuration.
Always test custom content on a separate, non-production server first, if possible, to ensure stability and compatibility. Game Development Essentials: An Introduction (Print, Book) highlights the potential for conflicts when integrating third-party assets.
Q5: My server is experiencing performance issues (lag, stuttering) even with good hardware. What else can I check?
A5: Beyond the basic hardware requirements, several factors can contribute to performance degradation:
CPU Bottleneck (Single-Threaded): Even if your CPU has many cores, if its single-threaded performance is weak, the game server (which often relies heavily on a single thread for core logic) can become a bottleneck. Monitor individual core usage, not just overall CPU usage.
RAM Speed/Configuration: While quantity is important, RAM speed (MHz) and proper dual-channel/quad-channel configuration can also impact performance. Ensure your RAM is running at its advertised speed.
Disk I/O Bottleneck: If your server is constantly swapping to disk due to insufficient RAM, or if your storage is a slow HDD, this will cause significant stuttering. Verify you are using an SSD and have ample RAM.
Network Latency to Hosting Provider: Even if your server has good bandwidth, if the connection between your server and the hosting provider's core network is experiencing high latency or packet loss, it will affect all players. Use tools like ping and traceroute to test connectivity to external services.
Over-modding: Too many mods, especially poorly optimized ones, can overwhelm the server's resources. Try running the server with no mods or a minimal set to see if performance improves.
Operating System Overhead: As mentioned in optimization tips, a bloated OS with many background processes consumes resources. Ensure your OS is lean and optimized for server use.
DDoS Attacks: Persistent, low-level DDoS attacks can degrade performance without necessarily taking the server offline. Your hosting provider's network monitoring can confirm this.
By systematically investigating these areas, you can pinpoint the root cause of performance issues and apply targeted solutions.