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Server Setup Guide for [Counter-Strike: Source] Gamers

Welcome, fellow gamers, to the definitive resource for establishing and fine-tuning your very own Counter-Strike: Source (CSS) server. Whether you're aiming to host private matches with friends, build a thriving community, or simply gain more control over your gameplay environment, this comprehensive guide will walk you through every essential step. We understand the nuances of competitive gaming and the critical role a well-configured server plays in delivering an unparalleled experience. This guide is crafted to empower you with the knowledge to create a robust, high-performance CSS server, ensuring your fragging sessions are as smooth and responsive as possible.

Game Server Requirements

Setting up a dedicated Counter-Strike: Source server demands a foundational understanding of the underlying hardware and software requirements. Meeting these specifications is paramount for a stable and enjoyable gaming experience for all players.

Hardware Specifications

The core components of your server hardware directly impact performance. For a CSS server, the primary considerations are the CPU, RAM, and storage.

Processor (CPU): Counter-Strike: Source, while an older title, still benefits significantly from a CPU with a high single-core clock speed. While multi-core processors are standard today, the Source engine, particularly for game servers, doesn't always scale perfectly across numerous cores. A modern dual-core or quad-core CPU with a clock speed of 3.0 GHz or higher per core is generally recommended for a server supporting up to 24-32 players. For larger player counts or multiple game servers on a single machine, a more powerful CPU with higher clock speeds and potentially more cores would be beneficial. Intel's Xeon E3 or E5 series, or AMD's Ryzen 5/7 series, are common choices for dedicated server environments due to their reliability and performance.

Random Access Memory (RAM): RAM is crucial for holding game data, player information, and server processes. For a basic CSS server with 16-24 slots, 4 GB of RAM is a good starting point. However, if you plan to run multiple plugins, mods, or host more players (e.g., 32+), increasing this to 8 GB or even 16 GB is highly advisable. Insufficient RAM can lead to server lag, crashes, and a poor player experience.

Storage: While CSS game files aren't excessively large, the speed of your storage drive impacts server boot times, map loading, and overall responsiveness. A Solid State Drive (SSD) is strongly recommended over a traditional Hard Disk Drive (HDD). An SSD will significantly reduce map load times for players and improve the server's general performance. A 120 GB or 240 GB SSD is typically sufficient for the operating system and CSS server files.

Network Interface Card (NIC): A reliable network connection is non-negotiable. Ensure your server has a Gigabit Ethernet (1 Gbps) NIC to handle the incoming and outgoing data traffic efficiently.

Software Requirements

Beyond hardware, specific software components are necessary for a CSS server to function correctly.

Operating System (OS): The most common operating systems for dedicated game servers are Linux distributions (e.g., Ubuntu Server, Debian) or Windows Server editions. Linux is often preferred for its lower resource overhead, stability, and security, making it a cost-effective choice for many server administrators. Windows Server offers a more familiar graphical interface for those less comfortable with command-line environments.

SteamCMD: This command-line version of the Steam client is essential for downloading and updating the Counter-Strike: Source dedicated server files. It's a lightweight tool that allows you to manage game server installations without a full Steam client.

Required Libraries/Dependencies: Depending on your chosen operating system, you may need to install specific libraries. For Linux, these often include 32-bit compatibility libraries (e.g., lib32gcc1, lib32stdc++6) as the Source engine is a 32-bit application.

Network Considerations

A robust internet connection is as vital as the server hardware itself.

Bandwidth: The required bandwidth depends on the number of players and the server's tickrate. For a 64-tick server with 24 players, an upload speed of at least 20-30 Mbps is recommended. For 128-tick servers or higher player counts, this should be increased to 50 Mbps or more. Download speed is less critical for the server itself but important for initial game file downloads and updates.

Latency: Low latency (ping) between the server and its players is crucial for a smooth gaming experience. Choose a hosting location geographically close to your target player base.

Firewall Configuration: You will need to open specific ports on your server's firewall to allow players to connect. For Counter-Strike: Source, the primary port is UDP 27015. Other ports that might be needed include UDP 27005 (client port), UDP 27020 (SourceTV), and TCP 27015 (RCON).

Beginner's Guide

Embarking on the journey of hosting your own Counter-Strike: Source server can seem daunting, but with this step-by-step guide, you'll be up and running in no time. We'll cover the fundamental process from initial setup to basic configuration.

Step 1: Choosing Your Hosting Environment

Before anything else, decide where your server will live. You have two primary options:

Self-Hosting: Running the server on your personal computer or a dedicated machine at home. This offers maximum control but requires significant technical knowledge, a robust internet connection, and the ability to manage hardware and network configurations (e.g., port forwarding).

Game Server Hosting (GSH) Provider: Renting a dedicated server or a slot on a shared server from a specialized provider. This is often the easiest and most recommended option for beginners, as providers handle hardware, network infrastructure, and often offer user-friendly control panels for server management. This guide will primarily focus on the GSH approach due to its accessibility.

Step 2: Installing SteamCMD

SteamCMD is the gateway to your CSS server files.

Download SteamCMD:

Windows: Download the steamcmd.zip file from the official Valve Developer Community website. Extract its contents to a new, dedicated folder (e.g., C:\steamcmd).

Linux: Open your terminal and install it using your distribution's package manager. For Debian/Ubuntu: sudo apt update && sudo apt install steamcmd. For other distributions, consult their documentation.

Run SteamCMD:

Windows: Navigate to your steamcmd folder and run steamcmd.exe. A console window will appear.

Linux: Type steamcmd in your terminal.

Log in Anonymously: At the SteamCMD prompt, type login anonymous and press Enter. This allows you to download public game server files without a Steam account.

Step 3: Downloading Counter-Strike: Source Server Files

Once logged into SteamCMD, you can download the CSS server files.

Set Installation Directory: Choose a location for your CSS server files. For example, on Windows: force_install_dir C:\css_server\ or on Linux: force_install_dir /home/css_server/.

Download Game Files: Execute the command: app_update 232330 validate.

232330 is the App ID for the Counter-Strike: Source dedicated server.

validate ensures all files are downloaded correctly and verifies their integrity.

This process can take some time depending on your internet speed.

Exit SteamCMD: Once the download is complete, type quit and press Enter.

Step 4: Basic Server Configuration

Navigate to your newly created css_server directory. The primary configuration file is server.cfg, located in css_server/cstrike/cfg/. If it doesn't exist, you can create it with a text editor.

Here are some essential commands to include in your server.cfg:

hostname "My Awesome CSS Server": Sets the name that appears in the server browser.

rcon_password "your_rcon_password": Sets the RCON (Remote Console) password for remote server administration. Choose a strong, unique password.

sv_password "": Sets a password for players to join your server. Leave blank ("") for a public server.

sv_maxplayers 24: Sets the maximum number of player slots.

mp_timelimit 30: Sets the time limit for each map in minutes.

mp_roundtime 3: Sets the maximum round time in minutes.

mp_freezetime 6: Sets the freeze time at the start of each round in seconds.

sv_cheats 0: Disables cheats on the server. Always keep this at 0 for legitimate gameplay.

log on: Enables server logging.

Step 5: Starting Your Server

The method for starting your server depends on your OS.

Windows: Create a batch file (e.g., start_server.bat) in your css_server directory with the following content:

@echo off

cls

echo Starting Counter-Strike: Source Server...

srcds.exe -game cstrike -console -autoupdate -maxplayers 24 +map de_dust2

echo Server stopped.

pause

srcds.exe: The dedicated server executable.

-game cstrike: Specifies the game.

-console: Runs the server in a console window.

-autoupdate: Attempts to update the server on startup (requires SteamCMD).

-maxplayers 24: Overrides sv_maxplayers from server.cfg if specified.

+map de_dust2: Specifies the initial map to load. Double-click start_server.bat to launch your server.

Linux: Create a shell script (e.g., start_server.sh) in your css_server directory:

#!/bin/sh

cd /home/css_server/

./srcds_run -game cstrike -console -autoupdate -maxplayers 24 +map de_dust2

Make the script executable: chmod +x start_server.sh

Run the script: ./start_server.sh For persistent operation, consider using screen or tmux to keep the server running in the background after you close your terminal session.

Step 6: Port Forwarding (Self-Hosting Only)

If you are self-hosting, you must configure port forwarding on your router to allow external players to connect to your server.

Find your router's IP address: Usually 192.168.1.1 or 192.168.0.1.

Access your router's administration page: Open a web browser and enter your router's IP. Log in with your credentials.

Locate Port Forwarding settings: This is often under "WAN," "NAT," "Gaming," or "Advanced Settings."

Create a new rule: Forward UDP port 27015 to the internal IP address of your server machine.

Save and apply changes.

Step 7: Testing Your Server

Once your server is running, open Counter-Strike: Source, go to "Find Servers," then "Favorites," and click "Add a Server." Enter your server's public IP address (if self-hosting, you can find this by searching "what is my ip" on Google) followed by :27015 (e.g., 123.45.67.89:27015). If using a GSH provider, they will provide you with the IP address. You should be able to connect!

Hosting Service Comparison and Recommendations

Choosing the right game server hosting (GSH) provider is a critical decision that directly impacts your Counter-Strike: Source server's performance, reliability, and your overall administrative experience. This section will compare key factors and recommend providers known for their quality in the gaming community.

Key Factors for Comparison

When evaluating GSH providers for Counter-Strike: Source, consider the following aspects:

Performance (CPU, RAM, SSD): As discussed in the requirements, the underlying hardware is paramount. Look for providers offering high clock speed CPUs, ample RAM, and SSD storage. Some providers specify "game-optimized" hardware, which often means better single-core performance.

Network Infrastructure: A robust network with low latency and high bandwidth is essential. Look for providers with multiple data centers strategically located to minimize ping for your target player base. DDoS protection is also a significant advantage.

Control Panel: A user-friendly control panel (e.g., TCAdmin, Pterodactyl, or custom solutions) simplifies server management, including starting/stopping, configuration file editing, mod installation, and backups. Ease of use is crucial for beginners.

Customer Support: Responsive and knowledgeable customer support can be a lifesaver when issues arise. Look for providers offering 24/7 support via multiple channels (live chat, tickets, phone).

Pricing and Features: Compare pricing models (per slot, per server) and what's included. Look for features like automatic updates, mod support, free DDoS protection, and backup solutions. Be wary of overly cheap options that might compromise on hardware or support.

Scalability: Can you easily upgrade your server's resources (CPU, RAM, slots) as your community grows?

Reviews and Reputation: Check independent reviews and community feedback on forums like Reddit's r/gameserverhosting or Trustpilot.

Recommended Hosting Providers for Counter-Strike: Source

Based on current market offerings and community reputation, here are some highly regarded game server hosting providers that cater well to Counter-Strike: Source:

OVHcloud Game Servers:

Strengths: Known for powerful dedicated servers with excellent network infrastructure and robust DDoS protection. Offers a wide range of hardware configurations, making it suitable for both small and large CSS communities. Very competitive pricing for the resources provided.

Considerations: Primarily offers dedicated servers or virtual private servers (VPS), which require more technical expertise to manage compared to shared game hosting. Their game panel might be less intuitive for absolute beginners.

Ideal for: Experienced server administrators or those willing to learn the intricacies of server management for maximum control and performance.

GPORTAL:

Strengths: User-friendly interface, excellent global network with data centers worldwide, and strong DDoS protection. Offers pre-configured CSS servers, making setup incredibly easy. Known for reliable performance and good customer support.

Considerations: Can be slightly more expensive than some budget options, but the ease of use and reliability often justify the cost.

Ideal for: Beginners and intermediate users who prioritize ease of setup, reliability, and good support without needing deep technical control over the underlying OS.

Nitrado:

Strengths: One of the largest game server providers globally, offering a vast selection of games, including CSS. Features a custom web interface for easy management, automatic backups, and a flexible slot system. Good network infrastructure.

Considerations: Performance can vary depending on the specific server location and load. Some users report mixed experiences with customer support response times.

Ideal for: Users looking for a well-established provider with a wide range of options and a relatively easy-to-use control panel.

Host Havoc:

Strengths: Utilizes high-performance hardware (NVMe SSDs, high clock speed CPUs) and offers a custom TCAdmin v2 control panel. Known for excellent customer support and robust DDoS protection. Good for competitive play due to low latency.

Considerations: May have fewer data center locations compared to larger global providers.

Ideal for: Players and communities focused on competitive CSS, prioritizing low latency and strong performance, with good support.

Survival Servers:

Strengths: Offers a custom control panel designed for ease of use, instant server setup, and automatic updates. Provides good performance with SSDs and reliable network infrastructure. Supports various mods and plugins.

Considerations: Pricing is competitive but might not be the absolute cheapest.

Ideal for: Beginners and those who want a straightforward, reliable hosting experience with minimal fuss.

Recommendation Summary: For most Counter-Strike: Source players looking to host a server, GPORTAL or Host Havoc offer an excellent balance of performance, ease of use, and support. If you're technically proficient and seeking maximum control and potentially lower costs for high-end hardware, OVHcloud is a strong contender. Always check the latest reviews and specific offerings before making a final decision.

Troubleshooting

Even with the best setup, server issues can arise. This section covers common Counter-Strike: Source server problems and provides systematic troubleshooting steps to get your server back online and running smoothly.

Common Server Issues and Solutions

Server Not Appearing in Browser/Players Cannot Connect:

Problem: The most frequent issue. Players can't see your server in the in-game browser or receive "Connection Failed" errors.

Solutions:

Firewall: Ensure UDP port 27015 (and potentially 27005, 27020, TCP 27015) is open on your server's operating system firewall and any network firewalls (e.g., router, hosting provider's firewall).

Port Forwarding (Self-Hosters): Verify that port forwarding is correctly configured on your router, directing traffic to your server's internal IP address.

Public IP: Confirm your server is using the correct public IP address. If self-hosting, your ISP might change your IP periodically.

Server Status: Check the server console for any error messages indicating it failed to start or bind to an IP address.

ip command: In your server.cfg or startup command, ensure you're not explicitly binding to an incorrect IP. If you have multiple network interfaces, you might need to specify +ip 0.0.0.0 (to bind to all available IPs) or the specific public IP.

Steam Master Server: Sometimes, there are temporary issues with Steam's master server list. Wait a few minutes and try again.

High Latency (Lag) for Players:

Problem: Players experience significant delay between actions and server response.

Solutions:

Server Location: Is your server geographically close to the majority of your players? Distance directly impacts ping.

Bandwidth: Check your server's internet connection. Is the upload bandwidth sufficient for the number of players and tickrate? Use tools like speedtest.net (if applicable to your hosting environment).

CPU Usage: High CPU usage on the server can cause lag. Monitor CPU load using top (Linux) or Task Manager (Windows). If consistently high, consider upgrading your CPU or reducing server load (fewer plugins, lower player count).

RAM Usage: Insufficient RAM can lead to the OS swapping to disk, causing severe performance degradation. Monitor RAM usage.

Tickrate: While higher tickrates (e.g., 100 or 128) offer better hit registration, they also demand more CPU and bandwidth. If your server struggles, consider lowering the tickrate to 66 or 64.

Plugins/Mods: Overly complex or poorly optimized plugins can consume significant resources. Temporarily disable them to identify culprits.

DDoS Attack: If you experience sudden, extreme lag, your server might be under a Distributed Denial of Service (DDoS) attack. Contact your hosting provider immediately if you suspect this.

Server Crashing/Freezing:

Problem: The server unexpectedly stops running or becomes unresponsive.

Solutions:

Check Server Logs: The server console and log files (usually in css_server/cstrike/logs/) are your best friends. Look for "FATAL ERROR," "segmentation fault," or other critical messages that pinpoint the cause.

Out of Memory: If logs indicate memory issues, your server might be running out of RAM. Increase RAM or reduce resource-intensive elements.

Corrupt Files: Corrupted game files can cause crashes. Run app_update 232330 validate in SteamCMD to verify and repair files.

Faulty Plugins/Mods: A newly installed or updated plugin is a common cause of instability. Disable recent additions one by one to isolate the problem.

Operating System Issues: Ensure your OS is stable and up-to-date. Check system logs for OS-level errors.

Hardware Failure: In rare cases, underlying hardware issues (e.g., failing RAM, overheating CPU) can cause crashes. This is more common with self-hosted servers.

VAC Secure Mode Not Enabled:

Problem: Players cannot connect to your server because it's not VAC (Valve Anti-Cheat) secured.

Solution: Ensure your server is started with the -secure parameter. Most dedicated server setups include this by default. If you're using a custom startup script, verify its presence. Also, ensure your server files are legitimate and not modified in a way that interferes with VAC.

Map Changes Not Working/Maps Missing:

Problem: Server doesn't change maps, or players get "Missing Map" errors.

Solutions:

Map Files: Ensure the .bsp map files are correctly placed in the css_server/cstrike/maps/ directory.

Mapcycle.txt: Verify that your mapcycle.txt (in css_server/cstrike/) lists the maps correctly, one per line.

map command: Use the map command in the server console or RCON to manually change the map and see if it works.

FastDL: If you're using custom maps, ensure your Fast Download (FastDL) server is correctly configured and accessible, allowing players to download maps quickly.

General Troubleshooting Steps

Restart the Server: The classic IT solution. A simple restart can often resolve temporary glitches.

Check Configuration Files: Double-check server.cfg, autoexec.cfg, and any plugin configuration files for typos or incorrect settings.

Consult Server Logs: Always review the server console output and log files for specific error messages.

Isolate Variables: If you've made recent changes (new plugin, config tweak), revert them one by one to see if the issue disappears.

Search Online: Use search engines with specific error messages. The Valve Developer Community and various game server forums are excellent resources.

Contact Hosting Support: If you're using a GSH provider, leverage their support team. They have access to the underlying hardware and network and can often diagnose issues beyond your control.

Performance Optimization Tips

Achieving optimal performance for your Counter-Strike: Source server is crucial for a competitive and enjoyable gaming experience. This section delves into various strategies to minimize lag, maximize tickrate stability, and ensure smooth gameplay.

Server Configuration Tweaks

The server.cfg file is your primary tool for fine-tuning server performance.

Tickrate (tickrate): This is perhaps the most critical setting. Counter-Strike: Source servers typically run at 66-tick or 100-tick. While 100-tick offers more precise hit registration and smoother movement, it demands significantly more CPU and bandwidth.

Recommendation: Start with tickrate 66. If your server hardware and network can consistently handle it without lag, you can experiment with tickrate 100. Avoid 128-tick for CSS unless you have exceptionally powerful hardware and a very low player count, as the Source engine's implementation can sometimes lead to instability.

Update Rate (sv_minupdaterate, sv_maxupdaterate): These control how frequently the server sends updates to clients.

Recommendation: Set sv_minupdaterate 30 and sv_maxupdaterate 66 (for 66-tick) or sv_maxupdaterate 100 (for 100-tick). These values should generally match your tickrate or be slightly lower.

Command Rate (sv_mincmdrate, sv_maxcmdrate): Controls how frequently clients send commands to the server.

Recommendation: Similar to update rates, set sv_mincmdrate 30 and sv_maxcmdrate 66 (for 66-tick) or sv_maxcmdrate 100 (for 100-tick).

Rate (sv_maxrate): This limits the total bandwidth the server can send to a single client in bytes per second.

Recommendation: For modern connections, set sv_maxrate 0 (unlimited) or a very high value like 100000 (100 KB/s) to avoid bottlenecking players with good internet.

Cvars for Physics/Entities: Some cvars can reduce the computational load related to physics and entities, especially on busy servers.

sv_turbophysics 1: Can improve physics performance, but ensure it doesn't introduce unexpected behavior with specific mods.

sv_pushaway_force 0: Disables player pushaway, reducing physics calculations.

sv_noclip_thinktime 0: Reduces calculations for noclip mode.

Hardware and Network Optimization

Prioritize CPU Clock Speed: As mentioned in requirements, CSS servers are highly CPU-bound, particularly on a single core. If you're self-hosting or choosing a VPS, opt for a CPU with the highest possible single-core clock speed over one with many lower-clocked cores.

SSD Storage: Ensure your server is running on an SSD (Solid State Drive). This drastically reduces map load times and improves overall server responsiveness compared to traditional HDDs.

Dedicated Resources: If using a VPS or shared hosting, ensure your plan guarantees dedicated CPU cores and RAM, rather than burstable or oversold resources. This prevents other users on the same physical machine from impacting your server's performance.

Low Latency Network: Choose a hosting provider with data centers geographically close to your target player base. A low-latency connection between the server and players is paramount for a smooth experience.

Sufficient Bandwidth: Ensure your server has adequate upload bandwidth to handle the chosen tickrate and player count. Monitor bandwidth usage to identify potential bottlenecks.

Mod and Plugin Management

Minimize Unnecessary Plugins: Every plugin adds overhead. Review your installed plugins and remove any that are not actively used or essential.

Optimize Plugin Configuration: Many plugins have their own configuration files. Review these settings to ensure they are optimized for performance. For example, some logging plugins can be very resource-intensive if not configured correctly.

SourceMod/MetaMod Optimization: If you're using SourceMod and MetaMod, ensure they are up-to-date. Outdated versions can sometimes have performance issues.

Avoid Resource-Heavy Mods: Some custom maps or game modes can be very demanding on server resources. If you notice performance drops with specific content, consider optimizing or replacing it.

Operating System Optimization (for Self-Hosted/VPS)

Linux over Windows: For dedicated game servers, Linux distributions (e.g., Ubuntu Server, Debian) generally offer better performance and lower resource overhead compared to Windows Server. They consume less RAM and CPU for the OS itself, leaving more resources for the game server.

Minimal OS Installation: Install only the necessary components for your OS. Avoid graphical user interfaces (GUIs) on Linux servers, as they consume valuable resources.

Keep OS Updated: Regularly update your operating system to benefit from performance improvements and security patches.

Disable Unnecessary Services: Turn off any background services that are not required for your game server (e.g., web servers, mail servers, unnecessary daemons).

Kernel Tuning (Advanced): For very high-performance scenarios, advanced users might explore Linux kernel tuning parameters related to networking and process scheduling, though this is generally not necessary for most CSS servers.

Monitoring and Diagnostics

Server Console/Logs: Regularly check your server console and log files for warnings or errors that might indicate performance bottlenecks.

Resource Monitoring Tools:

Linux: Use top, htop, nmon to monitor CPU, RAM, and network usage in real-time.

Windows: Use Task Manager (Performance tab) or Resource Monitor.

net_graph (Client-side): Encourage players to use net_graph 1 or net_graph 3 in their console to monitor their own connection quality (ping, loss, choke) and the server's tickrate. This can help identify if lag is client-side or server-side.

status command (Server-side): Type status in the server console to see connected players, their ping, and other useful server information.

By systematically applying these optimization tips, you can significantly enhance your Counter-Strike: Source server's performance, providing a superior and more competitive environment for your players.

Technical Q&A

This section addresses common technical questions that arise during the setup, configuration, and maintenance of a Counter-Strike: Source server.

Q1: What is the difference between 66-tick and 100-tick servers, and which should I use? A1: Tickrate refers to how many "updates" per second the server sends to clients and processes client commands. A 66-tick server updates 66 times per second, while a 100-tick server updates 100 times per second. Higher tickrates generally result in more precise hit registration, smoother player movement, and less "peeker's advantage." However, 100-tick servers demand significantly more CPU resources and network bandwidth. For Counter-Strike: Source, 66-tick is often the recommended balance for most community servers, as it provides a good experience without overtaxing hardware. Only consider 100-tick if you have powerful server hardware and a robust network connection that can consistently maintain it without performance drops.

Q2: How do I install custom maps on my CSS server? A2: To install custom maps:

Obtain the map files: Custom maps typically come as .bsp files. You might also find associated .nav (navigation mesh for bots) and .res (resource list) files.

Place map files: Upload the .bsp file (and any .nav or .res files) into your server's css_server/cstrike/maps/ directory.

Update mapcycle.txt: Open the mapcycle.txt file in css_server/cstrike/ and add the exact filename of your new map (e.g., de_custommap_v2) on a new line. This tells the server to include it in the map rotation.

Fast Download (FastDL): For players to quickly download custom maps, you need to set up a FastDL server. This is typically a separate web server (HTTP) where you host your cstrike folder's contents (especially maps, materials, models, sound). In your server.cfg, add sv_downloadurl "http://yourfastdlurl.com/cstrike/". Players will then download maps directly from this URL instead of the game server, which is much faster.

Q3: What is RCON, and how do I use it? A3: RCON (Remote Console) is a protocol that allows you to remotely execute commands on your game server from a client or a separate RCON tool. It's essential for server administration without needing direct access to the server's console.

Setup: You set an RCON password in your server.cfg using rcon_password "your_strong_password".

Usage (in-game): In your Counter-Strike: Source client, open the console (~ key) and type:

rcon_password "your_strong_password"

rcon (e.g., rcon changelevel de_dust2, rcon kick "PlayerName")

Usage (external tools): Many game server control panels and third-party RCON clients (e.g., HLSW) provide a graphical interface for RCON commands.

Q4: How can I prevent cheaters on my server? A4: While no solution is foolproof, a multi-layered approach is best:

VAC (Valve Anti-Cheat): Ensure your server is running in VAC-secure mode (started with -secure). This is the primary anti-cheat system from Valve [24].

Server-Side Anti-Cheat Plugins: Install community-developed anti-cheat plugins for SourceMod (e.g., Anti-Cheat Reloaded, SMAC). These can detect and prevent various cheats not covered by VAC.

Active Administration: The most effective defense is often active human moderation. Have trusted administrators or moderators spectate games, review demos, and ban suspicious players.

Reporting: Encourage players to report suspected cheaters, providing evidence if possible.

Community Reputation: Building a strong community with a zero-tolerance policy for cheating can deter many would-be cheaters.

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