Server Setup Guide for [RimWorld (multiplayer mods)] Gamers
The desolate yet captivating world of RimWorld, a sci-fi colony simulation game, offers an unparalleled blend of storytelling, survival, and strategic depth. While the base game provides a rich single-player experience, the advent of robust multiplayer modifications has transformed it into a collaborative frontier where players can build, survive, and thrive together. This guide delves into the intricate process of setting up and optimizing a dedicated server for RimWorld with multiplayer mods, ensuring a smooth and engaging experience for all participants. From understanding the fundamental hardware requirements to navigating the nuances of hosting services and fine-tuning performance, we aim to equip you with the knowledge to establish a resilient and enjoyable multiplayer environment.
Game Server Requirements
Establishing a stable and responsive RimWorld multiplayer server, especially one laden with numerous mods, necessitates a careful consideration of underlying hardware and software specifications. The demands placed upon a server are directly proportional to the number of concurrent players, the complexity of the installed mods, and the overall size and activity within the in-game world. Unlike many modern 3D games that heavily rely on GPU processing, RimWorld, being a 2D simulation, is predominantly CPU and RAM intensive.
Central Processing Unit (CPU)
The CPU is arguably the most critical component for a RimWorld server. The game's intricate simulation of pawns, objects, and environmental interactions, particularly when scaled across multiple players and numerous mods, places a significant burden on processing power. A high clock speed per core is generally more beneficial than a large number of cores, as RimWorld's engine, while benefiting from some multi-threading, still relies heavily on single-core performance for many of its calculations.
For a small group of 2-4 players with a moderate mod list, a modern quad-core CPU with a base clock speed of 3.0 GHz or higher is a reasonable starting point. Examples include Intel Core i5 (8th generation or newer) or AMD Ryzen 5 (2000 series or newer). As the player count increases to 5-8, or if the mod list becomes extensive (50+ mods), upgrading to a six-core or even eight-core CPU with strong single-core performance, such as an Intel Core i7/i9 or AMD Ryzen 7/9, becomes advisable. For large communities exceeding 8 players or those running hundreds of complex mods, server-grade CPUs like Intel Xeon E3/E5 or AMD EPYC, with their robust error correction code (ECC) memory support and higher core counts, might be considered, though often overkill for typical RimWorld setups. The key is to prioritize CPUs with excellent per-core performance to handle the game's simulation loops efficiently.
Random Access Memory (RAM)
RimWorld, especially with mods, can be a memory hog. Each loaded mod, every pawn, item, and map tile consumes a portion of the server's RAM. Insufficient RAM will lead to frequent disk swapping, causing severe performance degradation and lag.
For a basic 2-4 player server with a light mod load, 8 GB of RAM is the absolute minimum. However, this will quickly become a bottleneck as the colony grows or more mods are added. A more comfortable baseline for 4-8 players with a moderate mod list is 16 GB of RAM. For larger servers with extensive mod packs (50+ mods) and 8+ players, 32 GB of RAM is highly recommended. Some extremely mod-heavy setups, particularly those with content-rich mods that add many new items, factions, or complex AI behaviors, might even benefit from 64 GB of RAM. The type of RAM also matters; DDR4 or DDR5 with higher clock speeds (e.g., 3200 MHz or higher) will offer better performance than older, slower modules.
Storage
While not as critical as CPU or RAM, storage speed can impact server startup times and the loading of new map sections. A Solid State Drive (SSD) is highly recommended for the operating system and the RimWorld server files. This significantly reduces load times and improves overall responsiveness compared to traditional Hard Disk Drives (HDDs).
For a typical server, a 250 GB to 500 GB SSD should be sufficient for the operating system and game files. If you plan to host multiple game servers or have extensive logging, a larger SSD (1TB+) might be considered. The type of SSD also plays a role; NVMe SSDs offer superior read/write speeds compared to SATA SSDs, further reducing loading times.
Network Bandwidth
A stable and high-bandwidth internet connection is crucial for a smooth multiplayer experience. The server needs sufficient upload and download speeds to communicate with all connected clients without latency issues.
For a small server (2-4 players), a symmetrical connection of at least 50 Mbps upload and download is a good starting point. As the player count and mod complexity increase, so does the demand for bandwidth. For 8+ players with a heavily modded game, aiming for 100 Mbps symmetrical or higher is advisable. Low latency (ping) to the server's location is also vital, as high latency can manifest as noticeable lag for players. It's important to differentiate between advertised speeds and actual sustained speeds, especially during peak usage times. A dedicated internet connection for the server, if possible, can help ensure consistent performance.
Operating System
RimWorld servers can run on various operating systems. Windows Server editions (e.g., Windows Server 2019/2022) are popular choices due to their familiarity and robust server management features. Linux distributions (e.g., Ubuntu Server, Debian) are also excellent options, often offering better performance per resource and lower overhead, though they may require more technical expertise to set up and manage. The choice often comes down to personal preference and technical comfort level.
Beginner's Guide
Embarking on the journey of hosting a RimWorld multiplayer server can seem daunting, but with a structured approach, even novices can establish a thriving colony for their friends. This guide will walk you through the fundamental steps, from preparing your game to launching your server.
1. Prepare Your RimWorld Installation
Before anything else, ensure your RimWorld installation is clean and up-to-date.
Vanilla Game: Start with a fresh installation of RimWorld. This minimizes potential conflicts from previous single-player mod setups.
Steam Workshop: If you're using Steam, subscribe to the "Harmony" mod first, as it's a prerequisite for most other mods. Then, subscribe to the "RimWorld Multiplayer" mod. This is the core mod that enables multiplayer functionality.
Mod Order: The order of your mods is crucial. Generally, dependency mods (like Harmony) should load first, followed by core game-changing mods, and then content-adding mods. The RimWorld Multiplayer mod itself often has specific placement requirements, usually near the top of the load order, but after core dependencies. Consult the mod's workshop page or documentation for precise instructions. A common practice is to use a mod manager (like RimPy) to help sort and identify conflicts.
2. Understanding the RimWorld Multiplayer Mod
The "RimWorld Multiplayer" mod is the cornerstone of your collaborative experience. It synchronizes game states between connected players, allowing them to interact within the same world.
Client-Server Model: The mod operates on a client-server model. One player (or a dedicated server) hosts the game, and others connect as clients. The server is responsible for processing game logic and sending updates to all clients.
Synchronization: The mod works by synchronizing actions and events across all players. This means that if one player builds a wall, all other players will see that wall appear in real-time.
Mod Compatibility: Not all mods are inherently compatible with the multiplayer mod. Some mods might introduce desynchronization issues or outright crashes. Always check the multiplayer mod's compatibility list or the individual mod's workshop page for known issues. Starting with a smaller, well-vetted mod list is recommended for beginners.
3. Setting Up Your Server (Local Host vs. Dedicated Server)
You have two primary options for hosting:
Local Host (In-Game Hosting): The simplest method. One player hosts the game directly from their RimWorld client. Other players connect to their IP address.
Pros: Easy to set up, no extra software needed.
Cons: Host's computer must be running the game, performance is tied to the host's machine, host's internet connection is critical, and the game pauses if the host minimizes or alt-tabs. Not ideal for long-term or large-group play.
Setup:
Launch RimWorld.
Go to the "Multiplayer" option in the main menu.
Select "Host Game."
Configure server settings (name, password, port).
Share your public IP address with friends (you can find this by searching "what is my IP" on Google). Ensure your router's port forwarding is configured for the chosen port (default is often 30000).
Dedicated Server: A separate instance of RimWorld runs as a server, independent of any player's game client. This is the recommended approach for stability, performance, and continuous uptime.
Pros: Server can run 24/7, not tied to a player's game session, better performance, more stable.
Cons: Requires a separate machine or a hosting service, more complex initial setup.
Setup (Self-Hosted):
Download Server Files: The RimWorld Multiplayer mod often provides dedicated server files. Check the mod's workshop page or GitHub repository for instructions on how to obtain these. Sometimes, it's as simple as copying your RimWorld installation to a new folder and running a specific executable.
Configuration: Locate the server configuration file (often server.json or similar). Here, you'll set the server name, password, port, and potentially other game-specific settings.
Port Forwarding: This is crucial. You need to configure your router to forward incoming connections on the chosen server port (e.g., 30000) to the internal IP address of the machine hosting the server. The exact steps vary by router model, so consult your router's manual or an online guide.
Launch: Run the dedicated server executable. A console window will typically appear, showing server activity.
Setup (Hosting Service): If you opt for a hosting service, they will handle most of the technical setup, including port forwarding and server file management. You'll typically interact with a web-based control panel to manage your server.
4. Connecting to the Server
Once the server is running, players can connect:
Launch RimWorld.
Go to "Multiplayer" in the main menu.
Select "Join Game."
Enter the server's IP address and port. If there's a password, enter it.
Click "Connect."
5. Initial Troubleshooting
Firewall: Ensure your operating system's firewall (Windows Defender, iptables on Linux) is not blocking the server's port. You'll need to create an inbound rule to allow traffic on the chosen port.
Mod Mismatch: All players must have the exact same mod list and mod order as the server. Even a slight discrepancy can cause desynchronization or connection failures. Use a mod manager to export and share mod lists.
IP Address: Double-check the IP address. If hosting locally, ensure you're sharing your public IP address, not your local network IP.
Port Forwarding: This is the most common issue for self-hosted servers. Verify that port forwarding is correctly configured on your router. Websites like "canyouseeme.org" can help check if a specific port on your public IP is open.
By following these steps, you'll be well on your way to establishing a functional RimWorld multiplayer server, ready for you and your friends to embark on shared adventures.
Hosting Service Comparison and Recommendations
Choosing the right hosting service for your RimWorld multiplayer server is a pivotal decision that directly impacts performance, reliability, and your overall experience. While self-hosting offers maximum control, it demands significant technical expertise and a robust home internet connection. For most gamers, a dedicated game server hosting provider offers a more convenient and often more reliable solution. When evaluating providers, several key factors come into play.
Key Evaluation Criteria
Performance: This is paramount. Look for providers offering high-clock-speed CPUs (as RimWorld is CPU-intensive), ample RAM, and NVMe SSD storage. Inquire about their server hardware specifications.
Reliability and Uptime: A good host guarantees high uptime (e.g., 99.9% or higher) and has redundant systems to prevent outages. Frequent server downtime is frustrating for players.
Network Latency (Ping): Choose a data center location geographically close to the majority of your players to minimize ping and ensure a smooth, lag-free experience.
Ease of Use: A user-friendly control panel (e.g., cPanel, custom game panels) simplifies server management, mod installation, and configuration.
Customer Support: Responsive and knowledgeable support is invaluable, especially when troubleshooting issues or needing assistance with server setup. Look for 24/7 support via multiple channels (live chat, tickets, phone).
Mod Support: Ensure the host allows and ideally facilitates the installation of RimWorld mods, particularly the multiplayer mod and its dependencies. Some hosts offer one-click mod installations.
Backup Solutions: Automatic daily or weekly backups are crucial to protect your colony's progress from data loss due to corruption or accidental deletion.
Pricing: Compare pricing structures, ensuring transparency with no hidden fees. Consider the cost-to-performance ratio.
Scalability: Can you easily upgrade your server's resources (CPU, RAM, storage) as your player base grows or your mod list expands?
Hosting Service Tiers
We can categorize hosting services into general tiers based on their offerings and target audience.
Tier 1: Budget-Friendly & Entry-Level
These providers often offer competitive pricing, making them suitable for small groups (2-4 players) or those just starting out with a light mod load. Performance might be adequate but could struggle under heavy loads.
Characteristics: Shared resources, basic control panels, sometimes limited support hours.
Pros: Affordable, good for testing the waters.
Cons: Potential for "noisy neighbor" issues (other users on the same server impacting your performance), less robust hardware, slower support.
Recommendations: While specific providers might change frequently, look for those specializing in general game server hosting. Always check recent reviews focusing on RimWorld performance.
Tier 2: Mid-Range & Balanced Performance
This tier represents the sweet spot for most RimWorld multiplayer communities (4-8 players) with moderate to extensive mod lists. They offer a good balance of performance, features, and support without breaking the bank.
Characteristics: Often use virtual private servers (VPS) or dedicated resources, more advanced control panels, better customer support, and more robust hardware.
Pros: Good performance-to-price ratio, reliable, easier mod management.
Cons: Still not fully dedicated hardware, so some resource contention is possible, though less likely than Tier 1.
Recommendations:
Nitrado: Known for its user-friendly interface and support for a wide range of games. They often provide good CPU performance and reliable uptime. Their web interface simplifies mod installation and server configuration.
GPORTAL: Another popular choice with a strong focus on game servers. GPORTAL typically offers solid hardware and a robust control panel. They are generally well-regarded for their network stability and customer service.
Host Havoc: Often praised for its excellent customer support and high-performance hardware, including NVMe SSDs. They provide a custom control panel that is intuitive for managing game servers.
Tier 3: High-Performance & Dedicated Solutions
For large communities (8+ players), heavily modded servers (100+ mods), or those demanding the absolute best performance and control, dedicated servers or high-end VPS solutions are necessary.
Characteristics: Dedicated hardware (no shared resources), full root access (for dedicated servers), premium support, advanced networking options.
Pros: Maximum performance, complete control over the server environment, superior stability.
Cons: Significantly more expensive, often requires more technical expertise to manage.
Recommendations:
OVHcloud / Hetzner: These are infrastructure providers offering bare-metal dedicated servers or high-performance VPS. You'll need to install the operating system and configure the RimWorld server manually, but you get unparalleled control and raw power. This is for advanced users.
Custom-Built VPS from specialized providers: Some game server hosts offer very high-end VPS packages specifically tailored for demanding games, often with guaranteed CPU cores and large amounts of RAM. These bridge the gap between standard game hosting and full dedicated servers.
Making Your Choice
Assess Your Needs: How many players? How many mods? What's your budget?
Read Reviews: Look for recent, unbiased reviews specifically mentioning RimWorld or similar CPU-intensive simulation games.
Test the Waters: Some providers offer trial periods or money-back guarantees. Take advantage of these to test performance and support.
Consider Location: Choose a data center geographically central to your player base to minimize latency.
By carefully weighing these factors, you can select a hosting service that provides a stable, high-performance foundation for your RimWorld multiplayer adventures.
Troubleshooting
Even with the best preparation, issues can arise when running a RimWorld multiplayer server. Effective troubleshooting requires a systematic approach, starting with the most common problems and gradually narrowing down the possibilities.
Common Connection Issues
"Failed to connect to server" / "Connection timed out":
Firewall: The most frequent culprit. Ensure the server's operating system firewall (e.g., Windows Defender Firewall, ufw on Linux) has an inbound rule allowing traffic on the specific port the RimWorld server is using (default 30000).
Port Forwarding: If self-hosting, verify that your router is correctly forwarding the server port to the internal IP address of the server machine. Use a port checker tool (e.g., canyouseeme.org) to confirm the port is open to the internet.
Incorrect IP Address/Port: Double-check that players are entering the correct public IP address and port number.
Server Not Running: Confirm the dedicated server application is actually running and hasn't crashed. Check its console output for errors.
Internet Connectivity: Ensure both the server and client machines have a stable internet connection.
"Mod Mismatch" / "Desynchronization":
Identical Mod Lists: Every player must have the exact same mods installed, in the exact same load order, as the server. Even a minor difference can cause desyncs.
Mod Manager: Use a mod manager like RimPy. The server host can export their mod list, and clients can import it to ensure perfect synchronization.
Mod Updates: Ensure all mods are updated to their latest compatible versions. Sometimes, a mod update on one client but not the server (or vice-versa) can cause issues.
Incompatible Mods: Some mods are simply not compatible with the RimWorld Multiplayer mod. Check the multiplayer mod's compatibility list or the individual mod's workshop page. If a desync persists, try disabling recently added mods one by one to identify the culprit.
Performance Problems (Lag, Stuttering, Freezes)
High CPU Usage:
Server Hardware: The server's CPU is likely overwhelmed. This is common with large colonies, many pawns, complex AI, and numerous simulation-heavy mods. Consider upgrading to a CPU with higher single-core performance.
Mod Optimization: Some mods are less optimized than others. Identify and remove or replace resource-intensive mods. Tools like "Dubs Performance Analyzer" can help pinpoint performance bottlenecks within the game.
Game Speed: Running the game at higher speeds (e.g., 3x speed) significantly increases CPU demand. Advise players to use lower speeds during intense periods.
Colony Size: An excessively large colony with hundreds of pawns and thousands of items will naturally strain the server.
High RAM Usage:
Insufficient RAM: The server is running out of memory, leading to disk swapping (using the hard drive as virtual RAM), which is extremely slow. Upgrade RAM.
Mod Bloat: Many mods, especially those adding new textures, items, or factions, consume significant RAM. Review your mod list.
Network Latency:
Server Location: If players are geographically distant from the server, high ping is inevitable. Choose a server location closer to the majority of your players.
Server Bandwidth: Ensure the server's internet connection has sufficient upload speed.
Client Internet: Advise players to check their own internet connection for stability and bandwidth.
Network Congestion: Other network activity on the server's or client's network (e.g., large downloads, streaming) can consume bandwidth.
Server Crashes
Mod Conflicts: The most common cause. Two or more mods are incompatible and cause the game engine to crash.
Error Logs: Always check the server's log files (usually located in the RimWorld data folder, often Player.log or a dedicated server log). These logs often contain stack traces or error messages that point to the problematic mod or issue.
Binary Search Method: If you suspect a mod conflict, disable half your mods, then test. If the crash stops, the culprit is in the disabled half. If it continues, the culprit is in the enabled half. Repeat this process until you isolate the problematic mod.
Out of Memory (OOM) Errors: If the server runs out of RAM, it can crash. Monitor RAM usage.
Corrupted Save File: Rarely, a save file can become corrupted, leading to crashes upon loading. Regularly back up your saves.
Game Version Mismatch: Ensure the RimWorld game version, the multiplayer mod version, and all other mods are compatible with each other.
General Troubleshooting Tips
Check Logs First: The server's log files are your best friend. They often provide direct clues about what went wrong.
Isolate the Problem: Try to narrow down the issue. Does it happen with no mods? With only the multiplayer mod? After adding a specific mod? With a specific player?
Restart Everything: Sometimes, a simple restart of the server, client, and even routers can resolve transient issues.
Consult Mod Documentation: The RimWorld Multiplayer mod and individual mod pages often have dedicated troubleshooting sections or FAQs.
Community Support: The RimWorld community (forums, Discord servers, Reddit) is incredibly helpful. Describe your problem in detail, including error messages and your mod list, when seeking assistance.
Regular Backups: Implement a robust backup strategy for your server saves. This allows you to revert to a working state if something goes wrong.
By systematically applying these troubleshooting techniques, you can effectively diagnose and resolve most issues encountered when running a RimWorld multiplayer server, ensuring a more stable and enjoyable experience for everyone.
Performance Optimization Tips
Optimizing your RimWorld multiplayer server is crucial for maintaining a smooth, lag-free experience, especially as your colony grows and your mod list expands. Performance issues can quickly detract from the enjoyment of collaborative play. This section outlines strategies to maximize your server's efficiency.
1. Hardware-Level Optimizations (If Self-Hosting)
Prioritize CPU Clock Speed: As established, RimWorld is heavily CPU-bound, particularly on single-core performance. If you have control over the server hardware, opt for a CPU with high base and boost clock speeds rather than just a high core count.
Fast RAM: Use DDR4 or DDR5 RAM with high frequencies (e.g., 3200 MHz or higher) and low latencies. More RAM is better, but faster RAM also contributes significantly.
NVMe SSD: Ensure your operating system and RimWorld server files are on an NVMe SSD for rapid loading and file access.
Dedicated Resources: If using a VPS, ensure you have dedicated CPU cores and guaranteed RAM, rather than shared resources that can be impacted by other users on the same physical machine.
2. In-Game Settings and Strategies
Limit Colony Size: While tempting to build sprawling empires, larger colonies with more pawns, animals, and items inherently demand more processing power. Consider setting soft limits on pawn counts or the overall footprint of your base.
Reduce World Map Objects: The number of factions, settlements, and points of interest on the world map can impact performance. While not directly controllable in multiplayer, be mindful of mods that excessively populate the world map.
Manage Animal Populations: Uncontrolled animal breeding can lead to massive numbers of creatures, each requiring simulation. Cull excess animals or implement strict breeding controls.
Minimize Redundant Structures: Every wall, floor tile, and piece of furniture adds to the game's simulation load. Optimize base layouts to be efficient and avoid unnecessary construction.
Game Speed: Advise players to use lower game speeds (1x or 2x) during intense periods of combat, large construction projects, or when many events are occurring. 3x speed significantly increases CPU demand.
Disable Unnecessary Visuals (Client-Side): While server performance is key, client-side lag can also be an issue. Players can disable certain visual effects or lower texture quality in their individual game settings to improve their own frame rates.
3. Mod Management and Optimization
Curate Your Mod List: This is perhaps the most impactful optimization. Every mod adds overhead.
Remove Unused Mods: If a mod isn't actively contributing to your gameplay, remove it.
Evaluate Mod Performance: Some mods are notoriously resource-intensive. Research mod reviews or community discussions for known performance impacts. Tools like "Dubs Performance Analyzer" (a client-side mod that can help identify server-side bottlenecks by showing what's consuming CPU cycles) can be invaluable.
Replace Inefficient Mods: If a mod is causing significant lag, look for alternative mods that offer similar functionality but are better optimized.
Consolidate Mods: If multiple small mods achieve similar effects, look for a single, more comprehensive mod that might be better optimized.
Mod Order: While primarily for compatibility, a correct mod order can sometimes subtly improve loading times and prevent conflicts that might lead to performance hiccups. Use a mod manager like RimPy to sort your mods.
Texture Compression Mods: Mods that compress textures can reduce RAM usage, especially beneficial for servers with many visual mods.
Performance-Enhancing Mods: There are specific mods designed to improve RimWorld's performance. Examples include:
"Performance Fish": A collection of various performance fixes.
"RuntimeGC": Allows for cleaning up various in-game elements (e.g., dead pawns, old projectiles) that can accumulate and impact performance over time. Use with caution and understand its features.
"RocketMan - Performance Mod": A popular mod specifically designed to optimize various aspects of the game's code for better performance.
4. Server Software and Network Optimizations
Operating System Choice: Linux distributions (e.g., Ubuntu Server) often have lower overhead than Windows Server, potentially freeing up more resources for the game server. This requires more technical expertise.
Keep OS and Drivers Updated: Ensure your server's operating system and network drivers are up-to-date for optimal stability and performance.
Network Configuration:
Wired Connection: Always use a wired Ethernet connection for your server. Wi-Fi introduces latency and instability.
Quality of Service (QoS): If your router supports it, configure QoS to prioritize traffic to and from your RimWorld server.
Minimize Other Network Traffic: Avoid running other bandwidth-intensive applications (e.g., large downloads, video streaming) on the server machine or network during peak gaming hours.
Regular Restarts: Periodically restarting the server can clear out accumulated memory leaks or minor glitches, ensuring a fresh start.
By diligently applying these optimization strategies, you can significantly enhance the performance and stability of your RimWorld multiplayer server, providing a more enjoyable and seamless experience for all colonists.
Technical Q&A
This section addresses common technical questions that arise when setting up and managing a RimWorld multiplayer server, providing detailed explanations to empower users with deeper understanding.
Q1: What is port forwarding, and why is it necessary for a self-hosted server?
A: Port forwarding is a network address translation (NAT) technique used to allow external devices (your friends' computers) to connect to a specific device (your server) on a private local area network (LAN) behind a router.
Why it's necessary: When your computer connects to the internet, it typically receives a private IP address from your router (e.g., 192.168.1.100). Your router, in turn, has a single public IP address assigned by your Internet Service Provider (ISP). When your friends try to connect to your public IP address, their connection request arrives at your router. Without port forwarding, your router doesn't know which device on your internal network the request is intended for, so it drops the connection.
Port forwarding tells your router: "Any incoming connection on a specific port (e.g., 30000 for RimWorld) should be directed to the internal IP address of my server machine." This creates a direct path for your friends' game clients to communicate with your RimWorld server, bypassing the router's default security measures that block unsolicited incoming connections.
Q2: How do I find my public IP address, and what is a dynamic IP vs. a static IP?
A:
Finding Your Public IP: The easiest way is to simply type "what is my IP" into a search engine like Google. The result displayed is your public IP address. Alternatively, websites like ipchicken.com or whatismyip.com provide this information.
Dynamic IP: Most residential internet connections are assigned a dynamic IP address. This means your public IP address can change periodically (e.g., every few days, weeks, or after a router restart) as your ISP reassigns it from a pool of available addresses.
Implication for Servers: If your IP changes, your friends will need the new IP address to connect. This can be inconvenient.
Static IP: A static IP address is a fixed, unchanging public IP address. It remains the same indefinitely.
Implication for Servers: Ideal for hosting, as the server's address never changes.
How to Get One: Static IPs are typically offered by ISPs as a premium service, often for business accounts, and usually incur an additional monthly fee.
Dynamic DNS (DDNS): If you have a dynamic IP but don't want to pay for a static one, you can use a Dynamic DNS service (e.g., No-IP, DuckDNS). This service assigns a memorable hostname (e.g., myrimworldserver.ddns.net) to your dynamic IP. A small client program runs on your server machine (or sometimes your router), which periodically updates the DDNS service with your current public IP. Your friends then connect using the hostname, which always points to your current IP, even if it changes (DNS and BIND).
Q3: What are common causes of desynchronization (desyncs) in RimWorld multiplayer?
A: Desynchronization occurs when the game state on one client (or the server) differs from the game state on another client or the server. This leads to players seeing different things, often resulting in errors, crashes, or the game forcing a resync. Common causes include:
Mod Mismatch: The most prevalent cause. All players and the server must have the exact same mod list, in the exact same load order, and the exact same versions of those mods. Even a slight difference can cause desyncs.
Incompatible Mods: Some mods are simply not designed to work in a multiplayer environment and introduce non-deterministic behavior or modify core game logic in ways that break synchronization.
Corrupted Game Files: Rarely, a corrupted game file on one client or the server can lead to desyncs. Verifying game file integrity (via Steam) can help.
Network Instability: While less common for direct desyncs, severe network lag or packet loss can sometimes lead to temporary desyncs as clients struggle to receive timely updates from the server.
Game Engine Bugs: Very rarely, a bug within the RimWorld game engine itself (or the multiplayer mod) could cause desyncs, though these are usually patched quickly.
Q4: How can I monitor my server's performance and identify bottlenecks?
A: Effective monitoring is key to proactive optimization.
Operating System Tools:
Windows: Task Manager (Ctrl+Shift+Esc) provides real-time CPU, RAM, Disk, and Network usage. Resource Monitor offers more detailed insights. Performance Monitor allows for logging and graphing performance counters over time.
Linux: htop (for CPU/RAM), iotop (for disk I/O), nload or iftop (for network usage) are excellent command-line tools. atop provides a comprehensive overview.
Hosting Panel Metrics: Most game server hosting providers offer a web-based control panel that includes graphs and statistics for CPU usage, RAM usage, and network traffic. These are often the easiest way to get an overview.
RimWorld Mod: Dubs Performance Analyzer: This client-side mod, while running on a player's machine, can provide invaluable insights into what is consuming CPU cycles within the RimWorld simulation. It can help identify specific mods, pawns, or game systems that are causing performance bottlenecks, which are often server-side issues.
Server Log Files: The RimWorld server's log files (e.g., Player.log) can sometimes contain warnings or errors related to performance, such as "long tick" warnings indicating the game loop is taking too long to process.
Ping and Latency Tools: Use ping or traceroute (or tracert on Windows) commands from client machines to the server'