Server Setup Guide for [Kerbal Space Program (multiplayer mods)] Gamers
The vast, intricate universe of Kerbal Space Program (KSP) offers an unparalleled sandbox for aspiring rocket scientists and space explorers. While the base game provides a rich single-player experience, the addition of multiplayer modifications transforms KSP into a collaborative endeavor, allowing players to design, launch, and manage space programs together. This guide delves into the intricacies of setting up a KSP multiplayer server, focusing on the unique demands of this highly engaging, physics-driven simulation. We will navigate the technical landscape, from hardware considerations to hosting solutions, ensuring your Kerbal adventures with friends are as smooth and exhilarating as a perfectly executed orbital maneuver.
Game Server Requirements
Establishing a stable and performant Kerbal Space Program multiplayer server necessitates a careful evaluation of underlying hardware and network infrastructure. Unlike many other multiplayer games, KSP's core mechanics, particularly its sophisticated physics engine, place distinct demands on server resources. The complexity of the simulated environment, coupled with the potential for numerous active vessels and intricate orbital mechanics, dictates a robust server configuration.
At the heart of any KSP server lies the Central Processing Unit (CPU). The game's physics calculations are predominantly single-threaded, meaning that a CPU with high clock speeds and strong single-core performance is paramount. While multi-core processors are ubiquitous, the KSP server process will primarily leverage one or two cores for its most intensive computations. Therefore, prioritizing a CPU with a high base clock speed and excellent IPC (Instructions Per Cycle) is more beneficial than simply having a large number of cores. For instance, a CPU with a 4.0 GHz clock speed and fewer cores might outperform a 2.5 GHz CPU with more cores in this specific application. The number of active players and the complexity of their respective crafts directly correlate with the CPU load. A server hosting a few players with simple rockets will require less processing power than one managing a dozen players simultaneously operating complex space stations and interplanetary missions.
Memory, or Random Access Memory (RAM), is another critical component. KSP, especially with numerous mods and active vessels, can be quite memory-intensive. The server needs sufficient RAM to load the game world, manage active craft data, track orbital parameters for all objects, and handle network communications for connected clients. While a minimum of 8 GB of RAM might suffice for a very small, lightly modded server, 16 GB is generally recommended for a more comfortable experience with a moderate number of players and mods. For larger communities or servers running extensive mod packs, 32 GB or even more RAM can significantly improve performance and prevent memory-related bottlenecks (Operating Systems: Internals and Design Principles). The type of RAM, specifically its speed (e.g., DDR4-3200 vs. DDR4-2400), can also have a marginal impact, though it is less critical than the sheer quantity.
Storage solutions also play a role, albeit a less critical one than CPU or RAM. While KSP itself isn't exceptionally demanding on storage I/O during gameplay, the initial loading of the game and its mods can benefit from faster storage. A Solid State Drive (SSD) is highly recommended for the operating system and the KSP server installation. This will significantly reduce load times and ensure quicker access to game assets and save files. While a traditional Hard Disk Drive (HDD) might be acceptable for less performance-critical data, its slower read/write speeds can introduce noticeable delays during server startup and potentially during complex save operations. The total storage capacity required will depend on the size of the KSP installation, including all mods, and the amount of save data generated over time. A minimum of 100 GB of free space is a reasonable starting point, with more allocated for extensive mod collections.
Network bandwidth and latency are equally crucial for a smooth multiplayer experience. KSP's multiplayer mods, such as DarkMultiPlayer (DMP) or Kerbal Space Program Together Reborn (KSPTR), synchronize game state between the server and connected clients. This includes vessel positions, velocities, orbital parameters, and various other game events. A stable, high-bandwidth internet connection is essential to prevent lag, desynchronization, and rubber-banding. For a small server with a few players, an upload speed of at least 10-20 Mbps is generally sufficient. However, for larger servers or those with players across different geographical regions, a dedicated connection with 50 Mbps or more upload speed is advisable. Low latency (ping) is also vital, as high latency can lead to noticeable delays in game state updates, making precise maneuvers and coordinated actions challenging. A server located geographically close to the majority of its players will naturally offer lower latency.
Finally, the operating system (OS) on which the server runs can influence performance and ease of management. While KSP is primarily a Windows-based game, its server components can often run on Linux distributions, which are frequently preferred for server environments due to their stability, security, and lower resource overhead. Popular choices include Ubuntu Server or Debian. Regardless of the OS, it should be a 64-bit version to fully utilize available RAM. Regular updates and proper security configurations are also paramount to maintain server integrity and protect against potential vulnerabilities.
In summary, a robust KSP multiplayer server demands a high-clock-speed CPU, ample RAM (16-32 GB recommended), fast SSD storage, and a stable, high-bandwidth internet connection with low latency. These specifications are not merely recommendations but foundational elements for a truly enjoyable and lag-free cooperative space exploration experience.
Beginner's Guide
Embarking on your first Kerbal Space Program multiplayer server setup can seem daunting, but with a structured approach, you'll have your friends launching rockets together in no time. This beginner's guide will walk you through the essential steps, from choosing your multiplayer mod to getting your server online.
The very first decision you'll need to make is selecting a multiplayer mod. Currently, the two most prominent options are DarkMultiPlayer (DMP) and Kerbal Space Program Together Reborn (KSPTR). DMP has been a long-standing solution, offering a mature feature set and a large community. KSPTR is a newer, actively developed alternative aiming for improved synchronization and performance. Researching both and reading recent community feedback is crucial, as development cycles and community preferences can shift. For this guide, we will primarily focus on the general principles applicable to both, with specific notes where differences arise.
Once you've chosen your mod, the next step is to acquire the server files. These are typically separate from the client-side mod installation. You'll usually find them on the mod's official GitHub repository, forum thread, or a dedicated download page. Download the latest stable release of the server application. It's imperative that both your server and all connecting clients use the exact same version of the KSP game and the multiplayer mod to ensure compatibility and prevent synchronization errors.
After downloading, extract the server files to a dedicated folder on your chosen server machine. This folder should be easily accessible and separate from your client-side KSP installation. Within this folder, you'll typically find an executable file (e.g., DMP.Server.exe for DMP or KSPTR.Server.exe for KSPTR) and a configuration file (often settings.txt or config.json).
The configuration file is where you'll customize your server's behavior. Key parameters to adjust include:
Server Name: This is the name that will appear in the server browser for players. Choose something descriptive and engaging.
Port: The default port is often 6702 for DMP or a similar port for KSPTR. You can change this, but ensure it's an open port and not used by other applications.
Max Players: Set the maximum number of concurrent players your server can host. Be mindful of your server's hardware limitations when setting this value.
Password (Optional): If you want to restrict access to your server, set a password.
Game Mode: Some mods allow you to specify the KSP game mode (e.g., Science, Career, Sandbox).
Mod Control: Many multiplayer mods offer options to enforce specific client-side mods or prevent certain actions. This is crucial for maintaining game balance and preventing cheating.
Carefully review all available settings in the configuration file and adjust them to your preferences. Incorrect settings can lead to server instability or prevent players from connecting.
With the configuration set, the next critical step is port forwarding. Your server machine, whether it's your home PC or a dedicated server, needs to be accessible from the internet. This usually involves configuring your home router to direct incoming traffic on the chosen server port to the internal IP address of your server machine. The exact steps for port forwarding vary significantly between router manufacturers and models. You'll typically access your router's administration interface via a web browser (e.g., by typing 192.168.1.1 into the address bar). Look for sections like "Port Forwarding," "NAT," or "Virtual Servers." You'll need to specify the external port (the one players will connect to), the internal port (usually the same), the protocol (TCP/UDP or Both), and the internal IP address of your server. If you're unsure about your server's internal IP address, you can find it using commands like ipconfig (Windows) or ifconfig/ip a (Linux) in your command prompt or terminal.
Once port forwarding is configured, you can start your server. Navigate to your server folder and execute the server application. A console window will typically open, displaying server logs, connection attempts, and game events. Monitor this window for any error messages.
To verify your server is accessible, you can use an online port checker tool (e.g., "canyouseeme.org") to confirm that the chosen port is open from the internet. You'll need your public IP address for this, which you can find by searching "what is my IP" on Google.
Finally, connect to your server from a client-side KSP installation. Launch KSP, ensure the multiplayer mod is installed and enabled, and navigate to the multiplayer section. Add your server's public IP address (or domain name if you have one) and the specified port. If you set a password, enter it. If all steps were followed correctly, you should be able to connect and see your server listed.
Remember, patience and meticulous attention to detail are key. Troubleshooting often involves re-checking configuration files, verifying port forwarding settings, and ensuring all software versions match. The initial setup might take some time, but the reward of collaborative space exploration with friends is well worth the effort.
Hosting Service Comparison and Recommendations
Choosing the right hosting service for your Kerbal Space Program multiplayer server is a pivotal decision that directly impacts performance, reliability, and your overall experience. While self-hosting on a home machine is an option, dedicated hosting providers offer significant advantages, particularly for gamers seeking consistent uptime, robust performance, and professional support. This section will compare various hosting solutions and provide recommendations tailored to the unique demands of KSP.
Self-Hosting: Running a KSP server on your personal computer offers the lowest initial cost, as you're leveraging existing hardware. It provides complete control over the server environment and direct access to files. However, self-hosting comes with several drawbacks. Your internet connection's upload speed and stability become critical bottlenecks. If your home internet experiences outages or slowdowns, your server will be affected. Furthermore, your computer must remain powered on 24/7 for continuous server availability, consuming electricity and potentially impacting your personal computer's performance for other tasks. Security can also be a concern, as opening ports on your home network can expose it to potential vulnerabilities if not configured correctly. For a very small group of friends playing occasionally, self-hosting might be viable, but it's generally not recommended for a persistent, high-performance server.
Virtual Private Servers (VPS): A Virtual Private Server is a popular choice for game hosting, offering a balance between cost and control. A VPS provides you with a virtualized slice of a physical server, granting you root access to install your preferred operating system (often Linux) and software. This gives you significant flexibility to configure the server precisely for KSP. VPS providers typically offer guaranteed resources (CPU, RAM, storage, bandwidth), ensuring consistent performance. They are hosted in professional data centers with redundant power, cooling, and high-speed internet connections, leading to excellent uptime and low latency. When selecting a VPS, prioritize providers that offer high single-core CPU performance, as KSP benefits greatly from this. Look for plans with at least 16 GB of RAM and SSD storage. The geographical location of the data center is also important; choose one close to the majority of your players to minimize latency. Reputable VPS providers include DigitalOcean, Linode, Vultr, and OVHcloud. While a VPS requires some technical proficiency to set up and manage the operating system and server software, it offers a powerful and cost-effective solution for a dedicated KSP server.
Dedicated Servers: For the most demanding KSP multiplayer environments, a dedicated server is the ultimate solution. With a dedicated server, you rent an entire physical machine, giving you exclusive access to all its hardware resources. This eliminates the "noisy neighbor" problem sometimes associated with VPS, where other users on the same physical server can impact your performance. Dedicated servers offer unparalleled performance, stability, and customization options. They are ideal for large KSP communities, servers running extensive mod packs, or those requiring maximum uptime and reliability. However, dedicated servers are significantly more expensive than VPS and require a higher level of technical expertise to manage. You are responsible for the operating system, security, and all software installations. Providers like Hetzner, OVHcloud, and ServerMania offer a wide range of dedicated server configurations. If you anticipate a large, active KSP community and have the budget and technical skills, a dedicated server provides the best possible experience.
Game Server Hosting Providers (Managed Hosting): A growing number of hosting providers specialize in game servers, offering a more user-friendly experience. These services typically provide a web-based control panel (e.g., Pterodactyl, TCAdmin) that simplifies the installation, configuration, and management of game servers. They often have one-click installers for popular games and mods, including KSP multiplayer mods. While you might have less direct control over the underlying operating system compared to a VPS or dedicated server, the ease of use and dedicated support for game-specific issues can be a significant advantage, especially for less technically inclined users. These providers often optimize their infrastructure specifically for gaming workloads, offering good performance and low latency. However, they can sometimes be more expensive than a comparable unmanaged VPS, and their customization options might be more limited. When evaluating game server hosts, look for those that explicitly support KSP multiplayer mods, offer good customer support, and provide clear information about their hardware specifications (especially CPU clock speed and RAM). Examples include Nodecraft, Survival Servers, and GTXGaming.
Recommendations:
For Small Groups (2-4 players, light mods): A well-configured, entry-level VPS (e.g., 2-4 vCPU, 8-16 GB RAM, SSD) or a reputable game server host with KSP support. Self-hosting is an option if you have a robust home internet connection and don't mind the limitations.
For Medium-Sized Communities (5-10 players, moderate mods): A mid-range VPS (e.g., 4-6 vCPU, 16-32 GB RAM, SSD) with a focus on single-core performance, or a higher-tier game server host.
For Large Communities (10+ players, extensive mods): A high-performance VPS (e.g., 6+ vCPU, 32+ GB RAM, NVMe SSD) or, ideally, a dedicated server.
When making your final decision, consider your budget, technical comfort level, the anticipated number of players, and the complexity of your mod setup. Always read reviews, check uptime guarantees, and evaluate customer support before committing to a provider. The right hosting solution will ensure your KSP multiplayer adventures are smooth, stable, and truly epic.
Troubleshooting
Even with meticulous planning and setup, encountering issues with your Kerbal Space Program multiplayer server is an almost inevitable part of the process. Effective troubleshooting requires a systematic approach, starting with the most common culprits and progressively delving into more complex diagnostics. This section outlines common problems and their solutions, empowering you to diagnose and resolve issues efficiently.
1. Server Not Starting or Crashing Immediately: This is often the first hurdle.
Incorrect Configuration: The most frequent cause. Carefully review your server's configuration file (e.g., settings.txt, config.json). Look for typos, incorrect values, or missing parameters. Ensure port numbers are valid and not already in use by another application.
Missing Dependencies: The server application might require specific runtime libraries (e.g., .NET Framework for Windows, specific C++ redistributables). Check the mod's documentation for any prerequisites.
Corrupted Files: Re-download the server files from the official source and replace your existing installation.
Insufficient Resources: While less common for startup, if your server machine is critically low on RAM or disk space, it might prevent the server from launching. Check system resource usage.
Firewall Blocking: Your operating system's firewall (e.g., Windows Firewall, ufw on Linux) might be blocking the server application from running or accessing the network. Create an exception for the server executable and the specified port.
2. Players Cannot Connect to the Server: This indicates a network accessibility issue.
Incorrect IP Address/Port: Players might be entering the wrong public IP address or port number. Double-check and provide them with the correct details.
Port Forwarding Issues: This is the most common cause for external players.
Router Configuration: Re-verify your router's port forwarding rules. Ensure the external port, internal port, protocol (TCP/UDP/Both), and the internal IP address of your server machine are all correct.
Internal IP Change: If your server machine's internal IP address is assigned dynamically by your router (DHCP), it might have changed. Configure a static IP address for your server machine to prevent this.
Double NAT: If your network has two routers (e.g., an ISP modem/router and your personal router), you might be experiencing "Double NAT." This requires port forwarding on both devices, or configuring one in bridge mode (Computer Networks: A Systems Approach).
Server Firewall: As mentioned above, ensure your server's OS firewall is not blocking incoming connections on the server port.
ISP Blocking: Some Internet Service Providers (ISPs) block certain ports or restrict incoming connections, especially on residential connections. Contact your ISP if you suspect this is the case.
Server Not Running: Confirm the server application is actively running and not crashed. Check the server console for any error messages.
3. Lag, Desynchronization, or "Rubber-banding": These performance issues point to resource bottlenecks or network problems.
Insufficient CPU Performance: KSP's physics are CPU-intensive. If your server's CPU is consistently at 100% utilization, it will cause lag. Upgrade your CPU or reduce the number of active vessels/players.
Insufficient RAM: If the server is constantly swapping data to disk due to low RAM, performance will suffer. Monitor RAM usage and consider upgrading if it's consistently high.
Network Latency/Bandwidth: High ping between players and the server, or insufficient upload bandwidth on the server's end, will lead to desynchronization. Use network monitoring tools to check latency and bandwidth. Consider a hosting provider closer to your players or with better network infrastructure.
Mod Conflicts/Issues: Certain client-side or server-side mods can introduce performance issues or synchronization bugs. Try running the server with a minimal mod set to isolate the problem. Ensure all players have the exact same mod versions.
Server Tick Rate: Some multiplayer mods allow adjusting the server's tick rate (how frequently the server updates the game state). A lower tick rate can reduce CPU load but might increase perceived lag. Experiment with this setting if available.
Garbage Collection: KSP, being a Unity game, performs garbage collection. Frequent or long garbage collection pauses can cause momentary freezes. While largely out of server control, optimizing mod usage can help.
4. Specific Mod Issues (e.g., DMP/KSPTR):
Version Mismatch: Always ensure the KSP game version, the multiplayer mod version, and all client-side mods are identical across the server and all clients. This is a critical point of failure.
Configuration Errors: Multiplayer mods often have their own specific configuration files. Review these for settings related to vessel synchronization, physics interpolation, and cheat prevention.
Log Files: Both DMP and KSPTR generate detailed log files. These are invaluable for diagnosing specific errors. Look for ERROR, WARNING, or EXCEPTION messages in the logs. The location of these logs is usually within the server's main directory or a dedicated Logs folder.
General Troubleshooting Tips:
Check Server Logs: The server console and log files are your best friends. They provide detailed information about what the server is doing, any errors it encounters, and connection attempts.
Isolate the Problem: If you're running many mods, try disabling them one by one (or in groups) to identify the culprit.
Test Locally: If players can't connect, try connecting from another computer on your local network. If that works, the issue is likely with external access (port forwarding, firewall).
Consult Documentation and Community: The official documentation for your chosen multiplayer mod and its community forums are excellent resources. Many common issues have already been discussed and resolved.
Restart Everything: Sometimes, a simple restart of the server application, your router, and even your client machine can resolve transient network or software glitches.
By approaching troubleshooting methodically and leveraging the available diagnostic tools, you can effectively resolve most issues and ensure a stable and enjoyable Kerbal Space Program multiplayer experience for everyone.
Performance Optimization Tips
Optimizing your Kerbal Space Program multiplayer server's performance is crucial for a smooth, lag-free experience, especially when dealing with multiple players and complex crafts. Given KSP's demanding physics engine, every bit of optimization can significantly improve gameplay. This section outlines strategies to enhance server performance, ranging from hardware considerations to in-game settings and mod management.
1. Hardware-Level Optimizations:
Prioritize CPU Single-Core Performance: As established, KSP's physics calculations are heavily reliant on single-core CPU speed. If you're using a VPS or dedicated server, choose a plan with a CPU that boasts high clock speeds and strong IPC. Overclocking (if self-hosting and comfortable with the risks) can provide a boost, but stability is paramount.
Ample and Fast RAM: Ensure your server has sufficient RAM (16GB minimum, 32GB or more for larger servers/mod packs). Faster RAM (e.g., DDR4-3200 vs. DDR4-2400) can offer marginal gains, but the quantity is more critical.
SSD/NVMe Storage: While not directly impacting real-time physics, fast storage significantly reduces server startup times, mod loading, and save/load operations, contributing to a snappier overall experience.
Stable Network Connection: A low-latency, high-bandwidth internet connection is non-negotiable. For hosted solutions, choose a data center geographically close to your player base. For self-hosting, ensure your upload speed is robust and your connection is stable.
2. Operating System and Server Software Optimizations:
Lightweight OS: If using a VPS or dedicated server, opt for a lightweight Linux distribution (e.g., Ubuntu Server, Debian) without a graphical user interface. This minimizes OS resource consumption, leaving more CPU and RAM for the KSP server.
Minimize Background Processes: Ensure no unnecessary applications or services are running on the server machine. Every background process consumes CPU cycles and RAM that could be allocated to KSP.
Firewall Configuration: Configure your OS firewall to allow only necessary traffic. While essential for security, overly complex or inefficient firewall rules can introduce minor overhead.
Regular Updates: Keep your operating system and server software updated to benefit from performance improvements and security patches.
3. KSP Multiplayer Mod-Specific Optimizations:
Mod Version Consistency: This is paramount. Ensure the exact same version of KSP, the multiplayer mod (DMP/KSPTR), and all client-side mods are installed on both the server and all clients. Mismatches can lead to desynchronization and performance issues.
Server Configuration Tuning:
Tick Rate: Some mods allow adjusting the server's tick rate (how many times per second the server updates the game state). A higher tick rate provides smoother synchronization but demands more CPU. Experiment to find a balance between smoothness and server load.
Physics Delta-Time: This setting controls the granularity of physics calculations. A smaller delta-time means more precise physics but higher CPU usage.
Vessel Limits: Configure limits on the number of parts per vessel, the total number of active vessels, or the maximum number of physics-active vessels. This prevents players from launching excessively complex crafts that could cripple the server.
Synchronization Settings: Review settings related to how frequently vessel positions, velocities, and other parameters are synchronized. Aggressive synchronization can increase network traffic and server load.
Garbage Collection Optimization (KSPTR specific): KSPTR, being a more modern solution, often includes optimizations for Unity's garbage collection, which can cause momentary freezes. Ensure you are using the latest version of the mod to benefit from these improvements.
4. In-Game and Mod Management Strategies:
Curated Mod List: While mods enhance KSP, they also add overhead. Carefully select mods, prioritizing those that are well-optimized and essential for your desired gameplay. Avoid redundant or poorly coded mods.
Server-Enforced Mod List: Utilize the multiplayer mod's features to enforce a specific mod list on clients. This prevents players from introducing unoptimized or conflicting mods that could destabilize the server.
Reduce Active Vessels: Encourage players to recover or terminate inactive vessels. Each active vessel, especially those in physics range, contributes to server load.
Limit Part Count: Encourage players to design efficient rockets with lower part counts. High-part-count vessels are a major source of performance degradation in KSP.
Physics Range Management: Understand how the multiplayer mod handles physics range. Vessels outside a player's physics bubble still consume some server resources, but those within it are fully simulated.
Time Warp Management: Coordinate time warp usage. Excessive or uncoordinated time warping can lead to desynchronization and server strain. Some mods offer server-side control over time warp.
Regular Server Restarts: Periodically restarting the server can help clear memory leaks and refresh the game state, preventing long-term performance degradation.
By implementing a combination of these optimization strategies, you can significantly enhance the performance and stability of your Kerbal Space Program multiplayer server, providing a superior and more enjoyable experience for all participants. The key is a balanced approach, understanding the trade-offs between visual fidelity, gameplay features, and raw performance.
Technical Q&A
This section addresses common technical questions related to setting up and managing a Kerbal Space Program multiplayer server, providing concise and authoritative answers.
Q1: What is the primary factor limiting KSP server performance? A1: The primary limiting factor for Kerbal Space Program server performance is the single-core CPU performance of the server's processor. KSP's physics engine, which is central to its gameplay, is predominantly single-threaded. This means that a CPU with a high clock speed and strong Instructions Per Cycle (IPC) on a single core will outperform a CPU with many cores but lower individual core speeds, even if the latter has a higher overall core count.
Q2: Can I run a KSP multiplayer server on a Raspberry Pi or similar low-power device? A2: While technically possible to run the server application on a low-power device like a Raspberry Pi, it is not recommended for a satisfactory experience. The limited CPU power and RAM of such devices would severely restrict the number of players, the complexity of vessels, and the overall stability, leading to significant lag and frequent crashes. KSP's physics simulation demands more robust hardware than these devices typically offer.
Q3: What is "port forwarding" and why is it necessary for self-hosting? A3: Port forwarding is a network configuration technique that directs incoming network traffic from a specific external port on your router to a specific internal IP address and port on a device within your local network. It is necessary for self-hosting a KSP server because, by default, routers block unsolicited incoming connections from the internet for security reasons. Without port forwarding, external players would be unable to connect to your server, as their connection requests would be stopped at your router.
Q4: How do I find my public IP address for players to connect to? A4: Your public IP address is the address assigned to your network by your Internet Service Provider (ISP), visible to the outside world. You can easily find it by simply typing "what is my IP" into a search engine like Google. Note that for many residential connections, this IP address can change periodically (dynamic IP). For a more stable connection, consider using a Dynamic DNS (DDNS) service or a hosting provider with a static IP.
Q5: What is the difference between DarkMultiPlayer (DMP) and Kerbal Space Program Together Reborn (KSPTR)? A5: Both DMP and KSPTR are popular multiplayer mods for Kerbal Space Program, but they represent different development philosophies and stages. DMP is an older, more established mod with a long history and a large user base. KSPTR is a newer, actively developed project that aims to improve upon DMP's foundation, often featuring more modern code, better synchronization algorithms, and potentially superior performance, especially with recent KSP versions. The choice between them often comes down to community preference, active development status, and specific features offered by each at any given time. Always check their respective project pages for the latest information.
Q6: Why do players need to have the exact same mods as the server? A6: Players need to have the exact same mods, and the exact same versions of those mods, as the server to ensure game state consistency and prevent synchronization errors. KSP's physics and game logic are heavily influenced by installed mods. If a client has a mod that the server doesn't, or a different version of a mod, their game state will diverge, leading to visual glitches, physics discrepancies, crashes, or an inability to connect. The server needs to be able to accurately simulate and synchronize the game world as it exists with the installed mods.
Q7: Can I transfer my single-player KSP save game to a multiplayer server? A7: Yes, in most cases, you can transfer a single-player KSP save game to a multiplayer server. This typically involves copying the .sfs (save file) and associated folders from your single-player save directory into the server's save game directory. However, it's crucial that all mods used in the single-player save are also installed and configured identically on the multiplayer server and all connecting clients. Discrepancies can lead to missing parts, corrupted vessels, or other save game issues. Always back up your save files before attempting such a transfer.
Q8: How can I monitor my KSP server's performance? A8: You can monitor your KSP server's performance using various tools:
Operating System Tools: Task Manager (Windows) or htop/top/free (Linux) to monitor CPU, RAM, and disk usage.
Network Monitoring Tools: ping, traceroute, or iperf to check latency and bandwidth.
Server Console/Logs: The KSP multiplayer server application itself will often output performance metrics, connection attempts, and error messages to its console or log files. These are invaluable for diagnosing issues.
Hosting Provider Dashboards: If using a VPS or dedicated server, your hosting provider's control panel often includes graphs and statistics for resource usage.
Q9: What is "Double NAT" and how does it affect server hosting? A9: Double NAT (Network Address Translation) occurs when two or more routers on a network are each performing NAT. This typically happens when an ISP provides a modem that also acts as a router, and you then connect your own personal router to it. Double NAT complicates port forwarding because you would need to configure port forwarding on both routers, directing traffic from the ISP router to your personal router, and then from your personal router to your server machine. This can introduce additional latency and make troubleshooting more complex. The ideal solution is to configure one of the routers (usually the ISP's device) into "bridge mode" so that only one device performs NAT.
Q10: Are there any in-game actions that can severely impact server performance? A10: Yes, several in-game actions can significantly strain server performance:
High-Part-Count Vessels: Rockets or stations with hundreds or thousands of parts are extremely CPU-intensive for KSP's physics engine.
Numerous Active Vessels: Having many vessels simultaneously in physics range, especially during complex maneuvers, increases server load.
Uncontrolled Debris: Accumulation of space debris, while often cleaned up by the game, can contribute to the overall object count the server needs to track.
Rapid Time Warp Changes: Frequent and uncoordinated changes in time warp can lead to desynchronization and require the server to re-synchronize game states, causing lag.
Complex Physics Interactions: Large-scale explosions, kraken attacks, or other events involving many interacting parts can cause temporary server spikes.
Encouraging players to design efficient vessels and manage their active crafts responsibly can greatly contribute to overall server health.